Re: Status of the plugin?
Posted: Sat Feb 07, 2015 8:28 pm
I think you are confusing industrial products with commercial products.
I kinda liken this software to industrial software. In the commercial world when you sell in 10k+ quantities you can afford to spend a lot more on R&D since its cost is relatively low compared to the product. (Full team of 5 at $100k each = $50 per unit sold.) Where as in the industrial world volume is low, and labor becomes your most expensive component. If your volume is 1k units, your cost per unit sold shoots up to $500 per unit with a full team.
This forces companies to look at financial games, namely sooner to market means decreased total capital investment which means decreased risk to the company. That means buggier earlier releases with limited capabilities, and customers begging for fixes, updates, and changes.
I was in that boat at my last company. We got an industrial pipeline analyzer out early in order to win support for future sales on a pipeline, but the customer wanted all the other features. They had to wait 6 more months for that, and frankly there were so many other changes, that they had to completely replace the analyzer.
We also had SO2 analyzers (to prevent acid rain) for power plants. One of our suppliers changed their spectral analyzer mid development. It consumed 1 man year of schedule time to figure out what they did, what they did wrong, and get them to do it right. That meant we had to know more about their product than them. In the mean time you can't exactly tell a power plant to shut down 'cause they are out of compliance while you fix it. (Tums, I recommend Tums.)
On the commercial side of things (say Sony TVs), you can do what ever you want and still make money. Except increase the cost of the hardware.
I kinda liken this software to industrial software. In the commercial world when you sell in 10k+ quantities you can afford to spend a lot more on R&D since its cost is relatively low compared to the product. (Full team of 5 at $100k each = $50 per unit sold.) Where as in the industrial world volume is low, and labor becomes your most expensive component. If your volume is 1k units, your cost per unit sold shoots up to $500 per unit with a full team.
This forces companies to look at financial games, namely sooner to market means decreased total capital investment which means decreased risk to the company. That means buggier earlier releases with limited capabilities, and customers begging for fixes, updates, and changes.
I was in that boat at my last company. We got an industrial pipeline analyzer out early in order to win support for future sales on a pipeline, but the customer wanted all the other features. They had to wait 6 more months for that, and frankly there were so many other changes, that they had to completely replace the analyzer.
We also had SO2 analyzers (to prevent acid rain) for power plants. One of our suppliers changed their spectral analyzer mid development. It consumed 1 man year of schedule time to figure out what they did, what they did wrong, and get them to do it right. That meant we had to know more about their product than them. In the mean time you can't exactly tell a power plant to shut down 'cause they are out of compliance while you fix it. (Tums, I recommend Tums.)
On the commercial side of things (say Sony TVs), you can do what ever you want and still make money. Except increase the cost of the hardware.