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Re: Interior speed test
Posted: Sun Feb 08, 2015 11:45 am
by mark0spasic
neo83_gr wrote:mark0spasic wrote:neo83_gr wrote:2 hours? Nice and very clean!
Render time was 1min 58seconds

2x780 are THAT good??
2x780 should be equal to 3x580 so if you find good settings you can have clear images really fast.

Re: Interior speed test
Posted: Sat Feb 14, 2015 11:50 am
by resmas
Looks great for 2 min render. Very nice
Thanks for sharing.
In Max "Octane lights" and "sphere lights" are blackbody emission or is some preset emission designed to octane inside Max?
cheers
resmas
Re: Interior speed test
Posted: Fri Feb 20, 2015 9:42 pm
by mark0spasic
resmas wrote:Looks great for 2 min render. Very nice
Thanks for sharing.
In Max "Octane lights" and "sphere lights" are blackbody emission or is some preset emission designed to octane inside Max?
cheers
resmas
Sorry for not answering earlier, I have two type of lights on wall lamps one light is octane sphere light and second light is diffuse lampshade light with blackbody emissison with texture(I attached texture).

Re: Interior speed test
Posted: Sat Feb 21, 2015 1:57 pm
by Goldisart
I want to tell you about my method quick render of the interior.
1. item - I do HDR environment map + Octane Light === the sun
2. item - I will include Sample Evvirometn
3. I do a render without Diffuse - only use Direct
4. I do a render Diffuse - Indirrect diffuse = the material of the walls I do transmition =1
all-light OFF - scene - ligth = HDR or white color
(why I do not consider path tracing - when in the scene a lot of glass it is not profitable)
5. composing - direct + indirrect (screen)
6 + AO
this method works quickly when a lot of light sources and a lot of glass and light sources are inside the glass.