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Re: placement of OBJ
Posted: Tue Jan 27, 2015 12:00 pm
by Scottiefeng
Thanks guys for the reply. I will look into tools suggested by Phantom107 and give feedback later on here.
I am not expecting octane to be anything close like modeling tools but at least it should provide easy way to place the stuff like adding or doing minor changes to objects after scene is created. Artlantis does that and it works. (not saying Artlantis is better as I already start to love octane over it).
Re: placement of OBJ
Posted: Wed Jan 28, 2015 2:50 pm
by wendyluvscatz
I had similar desires with just the DAZ studio plugin but fortunately found the Carrara plugin in fact exports to the standalone as well as using the plugin to render with carrara open,
it does scatter nodes and alembic camera movement so am thinking I can combine these elements with OTHER objects imported into the standalone too
reason
simple
my computer is not as powerful as some and running Carrara or DAZ studio with the plugin uses more resources than the standalone by itself.
I am thinking massive scenes, yes plugin render is pretty awesome but flying over vast forests or cities could be in reach using the standalone.
I was a bit unimpressed I am sorry that Phantom scatter was a subscription software, I avoid those like the plague.
Nothing personal, Adobe is on THAT list too!
So was very glad when I found Carrara exports scatter nodes indeed, I only wanted one sample to work with to avoid doing all those placement node trees in the editor for a small forest and now find I can in fact do the whole enchilada.
so if anyone wants an alternative, buy carrara from DAZ 3D
Re: placement of OBJ
Posted: Fri Jan 30, 2015 7:16 pm
by itsallgoode9
Scottiefeng wrote:
I am not expecting octane to be anything close like modeling tools but at least it should provide easy way to place the stuff like adding or doing minor changes to objects after scene is created. Artlantis does that and it works. (not saying Artlantis is better as I already start to love octane over it).
This. move, scale rotate with a gizmo is what we need at a minimum. we're not talking about doing modeling or anything, just basic movement. Lighting
IS rendering and you can't place lights in the current setup. For me, this makes standalone unusable for anything but material creation...which even that I can't since maya can't access the localDB currently.
Re: placement of OBJ
Posted: Fri Jan 30, 2015 10:09 pm
by face_off
This. move, scale rotate with a gizmo is what we need at a minimum. we're not talking about doing modeling or anything, just basic movement. Lighting IS rendering and you can't place lights in the current setup.
Use a Placement node to move, scale and rotate mesh items.
Paul
Re: placement of OBJ
Posted: Fri Jan 30, 2015 10:22 pm
by itsallgoode9
face_off wrote:This. move, scale rotate with a gizmo is what we need at a minimum. we're not talking about doing modeling or anything, just basic movement. Lighting IS rendering and you can't place lights in the current setup.
Use a Placement node to move, scale and rotate mesh items.
Paul
Thanks Paul. Unfortunately, for me that doesn't do it. It's just entirely too cumbersome to try and place lights around the scene by only being able to type in numbers. I really love standalone but I can't use it for my workflow until either a gizmo for object movement or support HDRI Studio is implemented.

Re: placement of OBJ
Posted: Sun Feb 01, 2015 6:46 am
by Scottiefeng
I have to agree with the complaint about the placement for standalone octane.
I was a bit surprised that octane did not have a easier way to do this. Really it should not be that hard. placing the objects to where the user wants to be should be the basic requirement Octane should have done. Designer should focus on other things such as tuning of lighting, texture... rather than doing a bit guess job to place the object.