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Re: My displacement problem

Posted: Tue Feb 17, 2015 11:40 am
by sampakinpa
Displ_map.jpg
Displ_map.jpg (42.58 KiB) Viewed 4800 times
export setting from zBrush. tif 16 bit worked best foer me.
Fairy_Displ_Head_05_16b_001.jpg
disp_hypershade.jpg
disp_hypershade.jpg (20.8 KiB) Viewed 4800 times
disp_atribute.jpg
fairy face14reder face.jpeg
disp_face.jpeg

Re: My displacement problem

Posted: Tue Feb 17, 2015 1:42 pm
by prodviz
Looks great, cheers.

However, there's a very small negative offset, so I wouldn't expect many issues.

Re: My displacement problem

Posted: Tue Feb 17, 2015 1:46 pm
by linvanchene
sampakinpa,

Thank you so much for sharing! :D

It helps me a lot to understand why I run into problems with other displacement maps.

The fiber mesh eyebrows and eye lashes look amazing as well!

Re: My displacement problem

Posted: Tue Feb 17, 2015 4:03 pm
by sampakinpa
Thanks for the compliments.
However, there's a very small negative offset, so I wouldn't expect many issues.
Why is it?
The fiber mesh eyebrows and eye lashes look amazing as well!
Hair, eyebrows and lashes are Maya hair rendered with Octane Hair.

Re: My displacement problem

Posted: Tue Feb 17, 2015 4:11 pm
by prodviz
I don't know why, but it appears that the offset with negative setting are causing issues with the geoemtry.
Your offset is of a very small value, so I guess this is why you're not having any issues.

Re: My displacement problem

Posted: Thu Feb 19, 2015 8:27 am
by sampakinpa
My displacement issues was solved when I started to work with 16 bit displacement maps from zBrush instead of 32 bit.

Re: My displacement problem

Posted: Thu Feb 19, 2015 9:32 am
by prodviz
Cool, good to know.

For me, the 16 bit version was a little better than 32 bit file.
I was working with a displacement which needed a larger negative value, which still caused geometry issues.

Re: My displacement problem

Posted: Thu Feb 19, 2015 12:28 pm
by gordonrobb
The issue seems like the shift uses a different calculation to the displacement. So if you have a large negative value it invariably tears bits of geometry.

Re: My displacement problem

Posted: Sat Mar 03, 2018 10:05 am
by franchus
This is fixed using a ClampTexture node between the texture and the displacement node. The explanation of this is: Octane assumes gets the 32 bit value of an image, therefore there might be higher than 1 and lower than 0 values. The Clamp node corrects the interpretation issues.