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Re: A solution for procedural cloud volumes

Posted: Wed Jan 14, 2015 10:10 am
by glimpse
Thanks, Profbetis!

Re: A solution for procedural cloud volumes

Posted: Wed Jan 14, 2015 10:19 am
by akira
Excellent solution!
Thanks a lot!!

Re: A solution for procedural cloud volumes

Posted: Wed Jan 14, 2015 9:03 pm
by rafg
Nice!

Re: A solution for procedural cloud volumes

Posted: Sat Jan 17, 2015 5:25 pm
by Sakalakapaka
Thanks a lot. Brilliant solution :)

Small video:

http://youtu.be/Saqh05jry7I

Image

Re: A solution for procedural cloud volumes

Posted: Sun Jan 18, 2015 5:02 am
by profbetis
Very pretty! Glad I could help :)

Re: A solution for procedural cloud volumes

Posted: Sat Jan 24, 2015 4:47 pm
by pegot
Would it be possible to post a step by step tutorial on how to achieve this in Octane Standalone - particularly the material settings (I don't use 3DS Max). Does this technique require setting up the materials for SSS?

I would really like to try this - thanks!

Re: A solution for procedural cloud volumes

Posted: Sat Jan 24, 2015 5:51 pm
by acc24ex
thanks for the info, will keep it bookmarked for future reference.. looks like it could be scripted

Re: A solution for procedural cloud volumes

Posted: Sat Jan 24, 2015 6:07 pm
by profbetis
Pegot, the material setup is the same as it is in standalone.

Re: A solution for procedural cloud volumes

Posted: Mon Jan 26, 2015 11:33 am
by ParviainenArk
What an ingenious technique! I tried this workflow and it produces really nice-looking clouds, although they're quite heavy to render. :)

pegot: You don't need to (and in fact CAN'T) use scattering, since the clouds are made up of 1-sided planes which don't have any volume in themselves. My material setup for the clouds is a simple specular material with a high transmission value and a roughness of 1. Your kernel also needs to have a high value for diffuse depth, so that light penetrates the lowest layers of your cloud stack.

Re: A solution for procedural cloud volumes

Posted: Tue Jan 27, 2015 6:50 pm
by pegot
Thanks for the additional tips - more or less got it now, very cool technique. Is there a LUA script for animating the offset property in Octane stand alone?