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Re: Identity Animation

Posted: Sun Nov 21, 2010 12:34 pm
by Jaberwocky
Super Video

I see from your comments that you used Greeble for construction.Now there's a name from the past.Haven't played with that plugin for a year or two.

All Good Death Star models should use it ;)

Especially if you create one to blow up along similar lines to your video.

Re: Identity Animation

Posted: Sun Nov 21, 2010 12:59 pm
by jmlepretre
Very nice work!
How did you do depth of field is it right out from Octane?

Bravo!

JM

Re: Identity Animation

Posted: Sun Nov 21, 2010 5:54 pm
by Bulwerk
Actually I did not use Greebles. I had no idea what that was until I looked it up based on the comment. I just applied a city generator script within blender to a sphere. Maybe that is pretty much the same thing as Greebles, but yeah it does appear like the death star and has the same fate as well ;)

@jmlepretre. Yeah all of that Depth of field is straight from octane! one of the best aspects in my opinion.

Re: Identity Animation

Posted: Tue Nov 23, 2010 8:43 am
by Synthercat
I didn't knew Octane came with volumetric light... that rays of light (and lense flare) are just beautifully.
Congratulations for your work.

Re: Identity Animation

Posted: Tue Nov 23, 2010 10:44 am
by andrian
Nice animation, I really love the AE work you put into this piece... turn out pretty good..

Re: Identity Animation

Posted: Tue Nov 23, 2010 11:25 am
by Odeas
Any particular reason the video has Bulwark on it yet your user name is Bulwerk?

Very nice video and effects!

Re: Identity Animation

Posted: Tue Nov 23, 2010 5:42 pm
by Bulwerk
I thought someone might catch that. "BULWARK" is a more common way to spell it. I made the decision to change the name officially after I created my Octane user name. I should probably change that.

Re: Identity Animation

Posted: Tue Nov 23, 2010 6:06 pm
by Carl S.
Synthercat wrote:I didn't knew Octane came with volumetric light... that rays of light (and lense flare) are just beautifully.
Congratulations for your work.

Rays of light look like a After Effects filter not volume light.

Re: Identity Animation

Posted: Tue Nov 23, 2010 8:34 pm
by David7586
@ bulwerk
I noticed that you started this project in 2.49a judging from previous posts. Did you transition to the new version of blender when Enrico released a 2.54 export script, or did you stick with 2.49a?

Thanks!
David

Re: Identity Animation

Posted: Tue Nov 23, 2010 8:36 pm
by David7586
Also, I want to get my hands dirty with AE. Would you mind just listing the filters that you used? How did you achieve the floating "dust" particles? I think your identify animation is beautiful!