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Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Sun Dec 21, 2014 10:26 pm
by prodviz
Cool, cheers.
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Mon Dec 22, 2014 2:14 am
by solomon
JimStar wrote:solomon
Details matter. I can't answer without them. How do you measure IPR, what animation mode are you using for batch render, etc...
Anyway - batch render does more work than IPR, at least it converts and saves the image files (sometimes very big in the case of HDR) to the disk (or compresses them to the AVI sequence on the fly) and fully resets the scene in "
Full" animation mode after each frame is ready...
IPR is optimized for interactive working, so when you stop the IPR - most of Octane nodes are still cached inside the render-engine, so thanks to this the IPR can restart much faster.
Try to use other animation modes if you need to optimize the animation rendering speed (caching the chosen data between frames), this is what they were developed for...
http://render.otoy.com/manuals/Maya_2_0/?page_id=364
Hi JimStar, thanks so much for that link, that's exactly what I needed.
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Fri Dec 26, 2014 6:41 am
by alexliuzinan
I am using Maya 2015, every time i assign the Polygon Side texture to a material Maya would instantly crash.
am i the only one getting this problem?
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Wed Dec 31, 2014 1:01 pm
by RickToxik
Hi Jimstar,
I cannot use the plugin because it won't let me choose any cuda device in the tab of the graphic card. I tried to trash my preferences but it does not change anything. Thanks!
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Wed Dec 31, 2014 1:20 pm
by itsallgoode9
RickToxik wrote:Hi Jimstar,
I cannot use the plugin because it won't let me choose any cuda device in the tab of the graphic card. I tried to trash my preferences but it does not change anything. Thanks!
looks like CUDA drivers might be disabled for some reason. That's what I get when I am connected remotely, without using a work around. Is there anything you're doing that might be shutting those down? does standalone work fine or do you ahve the same issues?
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Wed Dec 31, 2014 2:14 pm
by RickToxik
THANK YOU itsallgoode9!!
That was it.
I was starting to be very frustrated because I have bought a new laptop with a nvidia just for cuda appliations, everything was working except octane. Troubleshooting my cuda version with the standalone was a great idea, I have updated my drivers and I am rendering with octane in maya from my laptop. GREAT!
Thanks man
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Thu Jan 01, 2015 10:34 pm
by solomon
Hi JimStar, a happy new year to you.
I have a quick question, do you have a tutorial on how to achieve double sided materials using the Maya octane plugin, and are double sided material conversions supported?
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Thu Jan 01, 2015 11:05 pm
by prodviz
Hey Jim,
and here's another quick question.
Is it possible to unlock/make available the N and K values as shown in the Standalone Scripted Graphs?
cheers.
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Sat Jan 03, 2015 2:42 pm
by solomon
Hi Jimstar,
the Octane Sky, Texture Environment Rotation doesn't seem to be working ~ I tried adding a transformation node but, it seems to be fixed to rotating on the X axis no matter what you choose ~ and yet I want it to rotate on the Y axis, any help?
is anybody else experiencing this?
Re: OctaneRender® for Maya® 2.15 - 6.0 Win [TEST]
Posted: Sun Jan 04, 2015 10:28 pm
by ipd
alexliuzinan wrote:I am using Maya 2015, every time i assign the Polygon Side texture to a material Maya would instantly crash.
am i the only one getting this problem?
me to..! ?