(solved)
Posted: Thu Dec 11, 2014 6:20 am
edited and removed by user
You know the answer already - these companies have different busyness model. (I rememeber rumors about Thea for DS).t_3 wrote: i said that already, and say it once again: if daz studio was such a great base for high-end render plugins - technically or because of user interest - why aren't you already able to choose between vray, arion, maxwell, indigo, thea, fry, ...?
I was (right before you've made this postt_3 wrote: given the fact, that there was no single other developer ever asking to make an integrated daz studio plugin
Now count the hours your users invested into testing your software. Remember: testing is paid job. Some of them had to do HW upgrade just to be able to test it. Look from their POV.t_3 wrote: i'm the only maniac that was willing to invest more than 9000 work hours into such a project...
Exactly. What counts is if software is doing what was declared it has to do. I would be happy if V1.2 of plugin just work as it was intended without me having to check EACH of thousands frame of animations for missed materials and misplaced models or after hours/days of rendering finding that half of frames are actually one repeated frame. After all, that's me who pays for electricity.t_3 wrote: counting features that are available in the standalone but not in the plugin is utterly useless.
Only last one has managed to start on my system, all others just crashed at DAZ Studio load (and I recall the reports on forums by others with the same behavior). 1.2 sorta works.t_3 wrote: if i recall right there were 3 updates in the past 5 weeks, and the next one is coming friday. if that is not fast enough for you or you or you, just drop me a pm and we will talk about a license return.
I have 3 DS plugins written by yours truly back in 2013 for 4.5 - I even have no need to recompile them when the Studio changes versions. Needless to say that old scenes load in new studio flawlessly.t_3 wrote: as you may have noticed, daz starts pushing 4.7 which means anybody who uses dzim to update, gets any 4.6 version completely wiped out, thus i _need_ to support it by now (actually around a third of the current plugin installs run on 4.7 already); in particular that means i had to spend quite some time to fix things that 4.7 did brake; in other words, even if the studio sdk is still unchanged since the 4.5(!) studio release, ds 4.7 again behaves different in some areas, and there are new features that collide with previous plugin methods; there is what i call a bug in all current 4.7 versions that affects geometry positioning (try it in 4.6 and you'll see it works) - of course i need to fix that on my side, as it is unclear if the behavior in studio will be reverted. there are even new features that are no longer accessible through the 4.5 api, that needed extra time to work around. note ahead: a particular feature - the "local dimension" in the daz camera isn't going to work, because octane doesn't support camera-specific render sizes (apart from the fact that the old api doesn't even allow to access these values).
t_3 wrote: btw, i'm perfectly fine with anybody currently not recommending the plugin - to participate in a beta and to take all the problems that come along is not for everybody. still, those who can accept it as is, have meanwhile rendered around 19.000 stills... during the last month only. apparently it's not that bad for everyone.
Stop call it beta - it is only called so to let Otoy sell it under the Beta program. Beta quality means that software has all major features implemented AND tested with internal QA, major issues are known and listed and possible workarounds are suggested. Even V1.2 doesn't fall under this category (will not reiterate on counting it's bugs).t_3 wrote:the plugin is in beta because the developer - me - is not going to pull off the beta label until most problems are sorted out. gmail was 5 years in beta, so what does that tell you? exactly - nothing. just that things need time; some more, some less.