gordonRobb:
I was purely talking about what you need to do in octane to use a map generated in ZBrush. The shift parameter is needed as far I as I know. I was then told that was wrong, by someone who seemed to say the same thing.
mate:
"...you NEED to make shift value negative a half of the amount value..." is NOT at all the same thing to say: "you need to shift values"
dont get confused,because you are constraining how this values are shifted, and the moment you take this path you are locking yourself to a workflow from Zbrush that should be avoided like the plague.
Look,Im really sorry that my message wasnt clear enough, im not trying to be the "smart guy", but its important to let people know .
offset= - 0.5*max displacement
Is
not the right way to setup displacement offsets either in Octane ,Vray Arnold or any modern and decent render engine.Even if you want smaller 16 bits files,
Things are much simpler now,follow the link I gave in my previous post and read it properly please.
TBFX:
...If you add a value to the whole map after the export you run the risk of clipping the high points if they were at, or were closer to 100% than the amount you are adding to get your negative values back to 0%.
this is all nonsense... . clamping values in a 32 bit float file...
...it's irrelevant anyway as the math is exactly the same for the displacement amount vs offset no matter what bit depth or format the file is...
so the way you store float values in a float image format is the same as how you store them in an integer image format,oh dear....
It is definitely the shift that is causing the tearing. The only way you could avoid using a negative offset in Octane to match your sculpt is to make your base mesh smaller before you sculpt and only ever sculpt in the positive direction, ie. have the final sculpt only additive to the original mesh, which is a pretty hard thing to do once you begin sculpting and certainly not an ideal or desirable workflow.
Again nonsense and worse ,mis-information
Anyway, no need to carry on.
I just setup a very simple scene ,exported from zbrush with negative and positive displacement for anyone that may be interested..I also have added the hi res target OBJ from Zbrush, next to it to compare the result.
Its very basic,so please excuse the crappy model, but i think it shows that correct displacement from Zbrush is not difficult to do in Octane
here are the files:
https://onedrive.live.com/redir?resid=4 ... lder%2cexr
I hope it helps.