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Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 12:45 pm
by BorisGoreta
So I heard this limitation has something to do with the upcoming cloud rendering service.

But I don't really understand how would this compete with home networking in my case.

My scenes are approx. 3 GB in size. So when I hit cloud render button the scene must first be transfered to the cloud, with my 100KB/s upload speed this will take almost 10 hours, never mind, I can wait, great, now I have it in the cloud and can do whatever, but then I need to add another model and reload the scene, do I wait another 10 hours ?

As much as I would like to use cloud rendering it is not possible for me and it won't be possible for years ahaed until I get fibre to my secluded far away village.

Yet another reason to raise the limit, or remove it altogether.

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 1:20 pm
by smicha
12 GPU limit is pure nonsense. Even if I want to buy 2 licenses for 2x 4xTitanZ I cannot use their full power. What does OTOY have in mind giving us such limitations.

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 2:11 pm
by glimpse
smicha wrote:12 GPU limit is pure nonsense. Even if I want to buy 2 licenses for 2x 4xTitanZ I cannot use their full power. What does OTOY have in mind giving us such limitations.
I don't understand this either..seems OTOY just shot themself in the leg..-there's already users in this forum who bought 780/Titans in tens.. - to have such limitation is weird move. As mentioned before people would happily buy a licence, but it makes no difference..We already have 8GPU limit in windows, 12 in network rendering..why? You're pushing people to look for solutions elsewhere..

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 7:01 pm
by Seekerfinder
BorisGoreta wrote:So I heard this limitation has something to do with the upcoming cloud rendering service.

But I don't really understand how would this compete with home networking in my case.

My scenes are approx. 3 GB in size. So when I hit cloud render button the scene must first be transfered to the cloud, with my 100KB/s upload speed this will take almost 10 hours, never mind, I can wait, great, now I have it in the cloud and can do whatever, but then I need to add another model and reload the scene, do I wait another 10 hours ?

As much as I would like to use cloud rendering it is not possible for me and it won't be possible for years ahaed until I get fibre to my secluded far away village.

Yet another reason to raise the limit, or remove it altogether.
I agree.

My take on the cloud thing is that it's not an either / or situation. Cloud for me will probably mean final rendering stage. The beauty of Octane is its iterative ability. I want to model, play with materials, model some more, tweak this & that and so on. That part of the process for me needs to happen IN-HOUSE. Then, when I'm happy I send a scene or sequence of scenes to the cloud. Voila.

Limiting the GPU the way they they are limits their users.

Seeker

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 7:10 pm
by Seekerfinder
BorisGoreta wrote:... since Windows can only handle 8 GPUs in one system...
Boris,
Many have tried to get the answer to the question of the GPU limit in a single Windows workstation. I'd love to know your source for the above statement? Is it an OS limitation? Or chipset? Have you tried more that 8 GPU's in a single system?

I'd be keen to know.

Seeker

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 7:21 pm
by BorisGoreta
Actually I can do this test, I can plug netstor box into that open rig which would give me 9 GPUs in one system. We'll se how that goes.

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 7:41 pm
by Seekerfinder
BorisGoreta wrote:Actually I can do this test, I can plug netstor box into that open rig which would give me 9 GPUs in one system. We'll se how that goes.
Yes please! Let's bust that 8 GPU limit myth.

Seeker

Re: 12 GPU Limit

Posted: Thu Dec 04, 2014 9:11 pm
by p3taoctane
Boris
I tried it on Win 7 Pro
6 cards in the slots 4 cards in an expansion box

Only saw 8 of them

The Device Manager sees all 10. But Octane would not see the extra two as available GPUs.

Peter

Hope your experiment proves me wrong :>))

Re: 12 GPU Limit

Posted: Fri Dec 05, 2014 12:22 am
by fatrobotsneedlove
Has anyone tried Deadline with Octane?

Re: 12 GPU Limit

Posted: Fri Dec 05, 2014 1:42 am
by FrankPooleFloating
:? Deadline?.. Is that a 3D app?

It feels as though more and more guys are getting pissed about the 12 GPU limit... And they should be - there has to be some way to make things so that a certain number of GPUs would be allowed with standard license - then charge another $20 or so per GPU - with no limits to number of GPUs. That would make sense to me. Add some GPUs to workstation/network - add some to license... easy peasy lemon squeezy.

And guys are guys. The vast majority of Otoy's customers are guys.. Guys that have big-honkin-multi-gpu-mutha-effin-beast-workstations... Either by sheer necessity or for whatever reason, guys like to have powerful cars, trucks, tools... workstations are no different. Otoy would be wise to remember this, as they move forward with diabolical cloud plans.. and allow guys to have as much render power on their personal networks as they like/need.