Re: AO maps/Cavity maps
Posted: Fri Dec 05, 2014 9:23 am
@gordonrobb which version are you on? I haven't been able to get it working since 1.4. I think it might actually be the version of photoshop cc im on, i dont know.
@glimpse yeah still no UDIM support. Hopefully soon.
and yeah it is super expensive, but modo is my main 3d package, and I also use nuke, so I got the production collective thingy and mari was basically free (actually modo was basically free too because nukex is EXPENSIVE
)
I actually have never found mari to be very difficult though. It is definitely complex, but once you get it down its complex in a very artist friendly way I think.
@glimpse yeah still no UDIM support. Hopefully soon.
and yeah it is super expensive, but modo is my main 3d package, and I also use nuke, so I got the production collective thingy and mari was basically free (actually modo was basically free too because nukex is EXPENSIVE
I actually have never found mari to be very difficult though. It is definitely complex, but once you get it down its complex in a very artist friendly way I think.