Re: Support for Mograph Shaders
Posted: Mon Mar 09, 2015 6:56 pm
A screen from test of mograph colors...
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nice !aoktar wrote:A screen from test of mograph colors...
i can think to release for next version if it's stabile to work. It will not work with render instances for a while.xcaseyx wrote:holy crap that is so promising! Is there an ETA?
I'm working on to achieve succes. Let's hope so. At least i'm trying to imitate as much as possible.xcaseyx wrote:render instances aren't super important to me. I know they are to a lot of people, but personally I just look forward to being able to use the mograph shaders with octane. Does this mean the multi-shader will work too?
Great stuff Ahmed! Really looking forward to this. On another note (that probably has been asked for multiple times), Is it difficult to implement an option to turn on/off individual objects for seen in reflections/shadows/camera etc? It's an important thing for the production pipeline in my case.aoktar wrote:A screen from test of mograph colors...
It's currently possibly to set camera and shadow visibility from object tag. But reflection. Last one is hard as i know.dbalzer wrote:Great stuff Ahmed! Really looking forward to this. On another note (that probably has been asked for multiple times), Is it difficult to implement an option to turn on/off individual objects for seen in reflections/shadows/camera etc? It's an important thing for the production pipeline in my case.aoktar wrote:A screen from test of mograph colors...
Thanks
Dan