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Re: Stacking Materials
Posted: Wed Nov 05, 2014 6:23 pm
by pBarrelas
Ok so this is an Octane limitation and not a plugin one. Is this something that's being addressed in the standalone and to be expected in the near future?
Re: Stacking Materials
Posted: Wed Nov 05, 2014 7:04 pm
by aoktar
yes, octane has not support as i described. I'm trying to add some features in plugin. But some fundemantal things are dependent to Octane's capacity.
Re: Stacking Materials
Posted: Mon Dec 01, 2014 9:56 am
by Vincent
Hi all,
Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in spite of the deformations of the rigg.
In AR, I use camera projection for the logo, to resolve this problem.
Thanks !
Re: Stacking Materials
Posted: Mon Dec 01, 2014 12:48 pm
by aoktar
Vincent wrote:Hi all,
Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in spite of the deformations of the rigg.
In AR, I use camera projection for the logo, to resolve this problem.
Thanks !
you do it by using projection texture in imagetextures. change it to perspective mode, drop a camera do linkbox. Finally tweak transform of image
Re: Stacking Materials
Posted: Mon Dec 01, 2014 5:05 pm
by Vincent
Ok Aoktar,
But it's what I do ...
However, I just noticed that the mapping projection did not seem stable in animation.
This is a bug or I 'm using it wrong ..?
You can find a test file in attachment (problem_camera_proj.zip).
Start playback to see what I mean.
Thank you very much.
Re: Stacking Materials
Posted: Mon Dec 01, 2014 5:25 pm
by aoktar
ok, will check it. But try without camera linked. No need on your scenario. Object coordinates will help to you. Check your revised files.
Re: Stacking Materials
Posted: Tue Dec 02, 2014 12:19 pm
by Vincent
This is a good solution Aoktar,
However, this is not usuable for my scenario :
The texture should be projected on a rigged character.
This character is animated, but the texture projected by "texture projection XYZ to UVW method" doesn't follow the mesh.
Example in attached file.
Thank you.
Re: Stacking Materials
Posted: Thu Apr 02, 2015 11:44 pm
by ChrisPettit
"Personally i prefer to wait a little about new improvements of Octane engine."
That sounds reasonable. Do you have any idea whether some of these stacking and tiling issues might get better in Octane 3.0?
Re: Stacking Materials
Posted: Sat Apr 04, 2015 8:11 am
by xpepp
Well, you actually can stack materials, when using polygon selection in the texture tag... this doesn't solve every mapping problem, but helps once in a while...
max