Page 2 of 2
Re: Octane plugin for Maya Slow
Posted: Mon Nov 03, 2014 2:14 am
by FooZe
Try using the daylight environment or other interesting lighting, also, because you are using a mix material make sure the glossy material is shiny enough (put the specular up) so that it's contribution to the overall look will be significant. Also, make sure the index value of the glossy material is something useful (increasing it might help).
Re: Octane plugin for Maya Slow
Posted: Mon Nov 03, 2014 3:31 am
by TheChristopher
FooZe wrote:Try using the daylight environment or other interesting lighting, also, because you are using a mix material make sure the glossy material is shiny enough (put the specular up) so that it's contribution to the overall look will be significant. Also, make sure the index value of the glossy material is something useful (increasing it might help).
Why is it, the shader ball in hypershade looks how the object should look, but the object looks as if it's something that was made in illustrator ? Doesn't Octane support OpenSubDiv, it sure is not rendering an OpenSubDiv object ?
Re: Octane plugin for Maya Slow
Posted: Mon Nov 03, 2014 4:55 am
by JimStar
TheChristopher wrote:Doesn't Octane support OpenSubDiv, it sure is not rendering an OpenSubDiv object ?
Octane has its own OpenSubDiv working inside the rendering engine. You can tune it inside the shape's settings.
The Maya plugin section of forum is here:
http://render.otoy.com/forum/viewforum.php?f=28
Re: Octane plugin for Maya Slow
Posted: Mon Nov 03, 2014 4:23 pm
by TheChristopher
JimStar wrote:TheChristopher wrote:Doesn't Octane support OpenSubDiv, it sure is not rendering an OpenSubDiv object ?
Octane has its own OpenSubDiv working inside the rendering engine. You can tune it inside the shape's settings.
1.png
2.png
3.png
The Maya plugin section of forum is here:
http://render.otoy.com/forum/viewforum.php?f=28
Thanks for the tip, but this still doesn't explain why my renders don't look how your screen captures look.
I'm only using Octane Lights, although there only point lights, at this stage I don't know how to make them directional but this is not my concern. I applied an environment to the scene, I also applied Octane native SubDiv system to the cube, and I've tweaked specularity, including mostly every other setting in the shader I can, hoping even a glimmer of some result that you, JimStar, has shown in his screen captures. Instead I get this horrible rendering of not what should be a simple sphere, with diffuse and specularity, instead a fugly render result. My graphics card(s) are enabled as the CUDA device, viewport 2.0 is turned off instead I'm using the native viewport, arghh this is frustrating me.
One other thing, when I have added Octane Lights and/or a environment and I switch views in the viewport, in other words switching from one single view to the four pane view with only Native Viewport enabled, not Viewport 2.0 Maya hangs, making Maya unusable until a restart.
Re: Octane plugin for Maya Slow
Posted: Wed Nov 05, 2014 5:41 pm
by TheChristopher
I wanted to make a copy of the previous post and start a new thread in the Maya plug-in sub-forum area, unfortunately I can't. I suppose oToy doesn't want to help get me warmed up with oToy to see it's true potential, instead leave me in the dust.
Re: Octane plugin for Maya Slow
Posted: Sat Nov 15, 2014 3:52 am
by TheChristopher
Toggling on daylight for the octane environment solved everything.

Must you always use a octane environment to light a scene ?