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Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 6:19 pm
by vipvip
hi,
i'm in trouble actualy with multi-channel exr output ( or multiple PNG saving for each channel selected simultaneously ), because it would be handy actualy on the project i'm working on.
Can anyone can share a screen capture of a nodegraph showing this, because the only solution i see actualy is to render sparately the channels wanted with the infochannel node plugged on the render target one...
thanks

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 6:47 pm
by juanjgon
To get the render passes you only need to link the passes node in the render target, configure the file name, the file format and the passes that you want to be rendered. It is easy ... doesn't work for you?

-Juanjo

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 7:39 pm
by vipvip
thanks a lot, Juan,

that is what i gathered: i don't have this render passes node on my version : the reason should be that i've just replaced the Dll/*.p files for installing the new 2.1.2 version: it happenned already one time, monthes (years ? :) ) ago: so i have to reinstall properly it...

anyway thanks again for your permanent help for the community

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 7:41 pm
by FrankPooleFloating
It is easy(ish), but being able to save out passes/info channel right from either IPR or F9 Layers would be a bonus.. For testing at least. If it is not doable, no biggie.... Does no one else want this feature?....

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 7:48 pm
by juanjgon
vipvip wrote:thanks a lot, Juan,

that is what i gathered: i don't have this render passes node on my version : the reason should be that i've just replaced the Dll/*.p files for installing the new 2.1.2 version: it happenned already one time, monthes (years ? :) ) ago: so i have to reinstall properly it...

anyway thanks again for your permanent help for the community
You need to add the plugin again to the Layout if you don't have this node. Remember to remove the octane master plugin before update the plugin.

-Juanjo

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 7:48 pm
by juanjgon
FrankPooleFloating wrote:It is easy(ish), but being able to save out passes/info channel right from either IPR or F9 Layers would be a bonus.. For testing at least. If it is not doable, no biggie.... Does no one else want this feature?....
I will think about it ;)

-Juanjo

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Wed Oct 29, 2014 8:17 pm
by vipvip
cool ! now i 've the (lost) node !

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Thu Oct 30, 2014 9:11 pm
by BorisGoreta
F10 sequence rendering leaves me hanging around 97% of the first frame every time. If I disable network node it renders normally.

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Thu Oct 30, 2014 9:39 pm
by juanjgon
BorisGoreta wrote:F10 sequence rendering leaves me hanging around 97% of the first frame every time. If I disable network node it renders normally.
With all your scenes or only with one?

Please, check that you have the same version of the Standalone in the nodes and the plugin. Also you could test the network rendering from the Standalone in your main workstation, not using the plugin, to see if you have the same problem (you can export an .orbx file from the IPR to test the scene)

Anyway I will test the network rendering again tomorrow in the office.

-Juanjo

Re: OctaneRender™ 2.1 for LightWave™ - Daily builds

Posted: Thu Oct 30, 2014 10:37 pm
by BorisGoreta
WHen disconnecting Tecture Image node from the Texture input of the Daylight Environment the texture still renders.