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Re: X-particles
Posted: Sat Nov 01, 2014 11:30 am
by aoktar
i can't remember it atm. but particle support is very basic currently. I have started for future features.
Re: X-particles
Posted: Sat Nov 01, 2014 7:53 pm
by Gwrath
Sounds good, thanks for the info, and great job on the plugin so far.
Re: X-particles
Posted: Sat Nov 01, 2014 9:06 pm
by aoktar
Gwrath wrote:Sounds good, thanks for the info, and great job on the plugin so far.
Thanks, many revision will be done. But i'm taking a little breath before new hard times.
Re: X-particles
Posted: Thu Dec 04, 2014 10:34 am
by fluxiw
Hello,
I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?
Thank you.
Re: X-particles
Posted: Fri Dec 05, 2014 1:47 am
by ten
fluxiw wrote:Hello,
I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?
Thank you.
Why are you still on 2.1 ? 2.5 has been out for months.
You cannot use octane material as a texure emission for xp. Use c4d material and sprite/generator geometry in octane, and texture each individually. Pita but works.
Re: X-particles
Posted: Sat Dec 06, 2014 6:29 am
by Stephano_22
I scale them in the emitter section, emmision/radius. In 2.5 I colorize them with an Octane material. Seems to work fine.