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Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 4:11 pm
by hdace
Testing in Mac with instance heavy scene (forest). Found same behavior as before in Windows, except worse. It takes two minutes to load all the objects (that's normal), then it takes two minutes to update the GPU (I imagine that could be normal for the first frame although I would hope it would dramatically reduce on further frames), but then It renders the first frame of the sequence as pure black and then claims to be rendering the second frame, hanging. Nothing happens after that. Aborting works without crashing, but I cannot get this to render the sequence at all.
F9 as above, after about four minutes it renders plain black frame.
IPR works okay. Strange.
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 4:23 pm
by juanjgon
BorisGoreta wrote:Octane newtork is still not remembering settings so I still need to activate it every time I start LW, is there a way I could help to debug this ?
I will test this issue at office in Monday, but I think that here it works fine. Anybody else has this problem?
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 4:24 pm
by hdace
Also the render window reports 0 Memory used.
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 4:27 pm
by juanjgon
hdace wrote:Testing in Mac with instance heavy scene (forest). Found same behavior as before in Windows, except worse. It takes two minutes to load all the objects (that's normal), then it takes two minutes to update the GPU (I imagine that could be normal for the first frame although I would hope it would dramatically reduce on further frames), but then It renders the first frame of the sequence as pure black and then claims to be rendering the second frame, hanging. Nothing happens after that. Aborting works without crashing, but I cannot get this to render the sequence at all.
F9 as above, after about four minutes it renders plain black frame.
IPR works okay. Strange.
Could be possible get this scene to test it here? ... I think that something could be broken in the "render by time" feature with the new render passes features. Can you test the scene rendering "by max. samples" to see if it works fine?
Other question ... has your scene the motion blur enabled in camera options panel?, and how many object MB steps do you have in the render target settings? ... if you have the default 6, please try your scene with only 2? ... this should make the loading times a lot faster.
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 4:28 pm
by juanjgon
BorisGoreta wrote:Well I would like to have the new build since it is such a useful node. Thanks.
No problem, I will post a new build of the plugin with this problem fixed later tonight.
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 5:02 pm
by hdace
juanjgon wrote:hdace wrote:Testing in Mac with instance heavy scene (forest). Found same behavior as before in Windows, except worse. It takes two minutes to load all the objects (that's normal), then it takes two minutes to update the GPU (I imagine that could be normal for the first frame although I would hope it would dramatically reduce on further frames), but then It renders the first frame of the sequence as pure black and then claims to be rendering the second frame, hanging. Nothing happens after that. Aborting works without crashing, but I cannot get this to render the sequence at all.
F9 as above, after about four minutes it renders plain black frame.
IPR works okay. Strange.
Could be possible get this scene to test it here? ... I think that something could be broken in the "render by time" feature with the new render passes features. Can you test the scene rendering "by max. samples" to see if it works fine?
Other question ... has your scene the motion blur enabled in camera options panel?, and how many object MB steps do you have in the render target settings? ... if you have the default 6, please try your scene with only 2? ... this should make the loading times a lot faster.
-Juanjo
Okay, it's working now. You were right about the time limit vs. max samples thing. I switched to max samples and it's not hanging anymore. I estimate that the updating GPUs deal has decreased by about 45 seconds to just 1.15 per frame. So that's obviously better than before. It would be nice if it were even faster, but I can live with it.
Sorry, there are about five different reasons why I can't send you the scene.
Motion blur is NOT enabled in Camera Options. And the MB steps was already at 2, not that it mattered since it was off.
Thanks so much for your hard work, Juanjo --Hal
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 5:14 pm
by OlaHaldor
I wonder if it's possible to control the colors of object or material ID somehow? I thought I'd test that and the ground plane and one of the moving objects are both very similar in color, both are dark reds. A tiny bit different shade of dark red.
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 7:40 pm
by thinkman
This is great, Juanjo! Thank you!
Do you have documentation on how to use the multi-layered EXR output? I'm not figuring it out yet.
Thanks!
Billy
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 11:28 pm
by juanjgon
hdace wrote:
Okay, it's working now. You were right about the time limit vs. max samples thing. I switched to max samples and it's not hanging anymore. I estimate that the updating GPUs deal has decreased by about 45 seconds to just 1.15 per frame. So that's obviously better than before. It would be nice if it were even faster, but I can live with it.
Sorry, there are about five different reasons why I can't send you the scene.
Motion blur is NOT enabled in Camera Options. And the MB steps was already at 2, not that it mattered since it was off.
Thanks so much for your hard work, Juanjo --Hal
Thanks for the information. Next week I am going to build a complex scene here with heavy instances to try to reproduce your problem with the time limit rendering. There are same changes in the plugin rendering control code, and as you can see, there is a problem with the "render by time" feature. Thanks for report it.
-Juanjo
Re: OctaneRender™ 2.1 for LightWave™ BETA 2
Posted: Fri Oct 10, 2014 11:28 pm
by juanjgon
OlaHaldor wrote:I wonder if it's possible to control the colors of object or material ID somehow? I thought I'd test that and the ground plane and one of the moving objects are both very similar in color, both are dark reds. A tiny bit different shade of dark red.
Sorry, I think that currently it is not possible to set the material IDs colors in Octane.
-Juanjo