Page 2 of 2
Re: An important question for the OTOY Development Team
Posted: Tue Sep 30, 2014 7:07 pm
by bcravin
Just an Idea but what if you took the Zbrush map and did some simple math *.5 then offset it by .5? wouldn't that bring the -1(black) 0(grey) 1(white) that zbrush uses into a 0 (black) .5 (grey) 1 (white) space? I tested it in nuke and it seems to work...might be worth a try. Unless I'm missing something
Re: An important question for the OTOY Development Team
Posted: Wed Oct 01, 2014 12:54 am
by Rikk The Gaijin
bcravin wrote:Just an Idea but what if you took the Zbrush map and did some simple math *.5 then offset it by .5? wouldn't that bring the -1(black) 0(grey) 1(white) that zbrush uses into a 0 (black) .5 (grey) 1 (white) space? I tested it in nuke and it seems to work...might be worth a try. Unless I'm missing something
If someone finds a way to remap zBrush displacement maps, please let me know!
Re: An important question for the OTOY Development Team
Posted: Sat Oct 04, 2014 9:01 pm
by g0ll4m
this was really interesting to me, I too am currently struggling with displacement maps in Octane generated in ZBrush. Here was my thread I started about a week ago.
http://render.otoy.com/forum/viewtopic.php?f=28&t=42575