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Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Fri Sep 26, 2014 8:32 pm
by BorisGoreta
Thanks for this update, good stuff.

Could we also get files for network rendering ?

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 3:17 am
by juanjgon
BorisGoreta wrote:Thanks for this update, good stuff.

Could we also get files for network rendering ?
Here you can download the 2.10 standalone to test the network rendering:
http://render.otoy.com/forum/viewtopic.php?f=33&t=42564

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 3:55 am
by geo_n
Besides adding the beauty pass embedded in the multlyr exr, can we have better compression of the exr? Rle, piz, zip, etc. I think we have uncompressed only right now. The size of exr is 3 times bigger than what it should be.

Image

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 9:20 am
by juanjgon
geo_n wrote:Besides adding the beauty pass embedded in the multlyr exr, can we have better compression of the exr? Rle, piz, zip, etc. I think we have uncompressed only right now. The size of exr is 3 times bigger than what it should be.
The plugin only can save the EXR files with the Octane API functions, that currently don't support file compression. This is a feature request that you should put in the main 2.10 Standalone thread. Anyway I will ask for it to the Octane developers.

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 11:04 am
by geo_n
Ok thanks Juanjo. :mrgreen:

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 4:20 pm
by Lewis
Is there any "tutorial" how to use passes in plugin ? I see "render passes" connection in the camera target but have no idea what node to connect there ?

Thanks

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 4:38 pm
by juanjgon
Lewis wrote:Is there any "tutorial" how to use passes in plugin ? I see "render passes" connection in the camera target but have no idea what node to connect there ?

Thanks
Right click over the root node and you can see a new "render passes" node in the context menu, or in the render target nodes group.

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Sat Sep 27, 2014 11:25 pm
by juanjgon
geo_n wrote:Besides adding the beauty pass embedded in the multlyr exr,
The beauty pass issue is fixed in the LW plugin for the next release.

-Juanjo

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Mon Sep 29, 2014 12:58 am
by jang2235
Network slave GPU
Lightwave Plugin beta 2.10
Standalone verson ???

Re: OctaneRender™ 2.10 for LightWave™ BETA 1

Posted: Mon Sep 29, 2014 5:56 am
by geo_n
juanjgon wrote:
geo_n wrote:Besides adding the beauty pass embedded in the multlyr exr,
The beauty pass issue is fixed in the LW plugin for the next release.

-Juanjo
Do we have a daily build? :mrgreen: