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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 5:47 am
by funk
Thanks Paul. It seems there is a bug with saving tonemapped EXRs. They are saving with the wrong gamma (washed out). I reported it to the standalone thread.

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 7:18 am
by face_off
It seems there is a bug with saving tonemapped EXRs. They are saving with the wrong gamma (washed out). I reported it to the standalone thread.
I just checked this, and can reproduce the issue.

Paul

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 10:09 am
by face_off
I have refreshed the installer at the top of this thread with:

2.11.1.32
- Added ability to save Multi-layer (untonemapped) EXR from the Save button
- Added ability to save specify Multi-layer (untonemapped) EXR when rendering an animation. IMPORTANT: You must set Start Samples (in the Render Passes panel) to 1 in order for rendering animation passes to work correctly

Paul

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 2:17 pm
by Dmi3ryd
Hello Paul. Thanks for update.

I've trying to save multilayer EXR with AO pass. The only black in screen, no information.

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 6:01 pm
by LFedit
I have been looking for the release notes and I can't find them anywhere. Could you post a link to them?

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 9:05 pm
by face_off
I have been looking for the release notes and I can't find them anywhere. Could you post a link to them?
Which release notes are you after pls? The Modo plugin (which are a few msg up from here), or Standalone (which are at http://render.otoy.com/forum/viewtopic.php?f=33&t=42854).

Paul

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 9:13 pm
by LFedit
Was the standalone, looking for the static noise kernel you were talking about. Thanks.

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Mon Oct 13, 2014 9:20 pm
by face_off
I've trying to save multilayer EXR with AO pass. The only black in screen, no information.
Hi Dmitry - you are right. It is because the plugin thinks rendering all passes has finished when some of the later passes haven't started yet. I will fix this.

If using the standard Save button to save a single frame, you need to wait for all render passes to finish rendering.

Paul

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Fri Oct 17, 2014 2:41 pm
by LFedit
Can the manual be updated for the render passes? In the manual, the selections are different... I don't have the specular or a few other options listed...

http://render.otoy.com/manuals/Modo/?page_id=1058

Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Posted: Fri Oct 17, 2014 9:23 pm
by face_off
Can the manual be updated for the render passes? In the manual, the selections are different... I don't have the specular or a few other options listed...
Render passes are "beta" at the moment, so we can expect a few changes over the coming releases. Once the functionality has settled, I will re-do the manual page to better reflect the final functionality.

Paul