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				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Thu Sep 25, 2014 5:02 pm
				by grimm
				Saramary wrote:Grimm, have you ticked the Autofocus checkbox in camera settings?
Awesome, thanks Saramary, that did the trick.  
Kaiwas - You need to make sure that the mesh type is set to "scatter".  I was just working on a rug following one of Andrew Price's tutorials and using Octane hair.
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Thu Sep 25, 2014 5:24 pm
				by Synthercat
				So now you all work on the OctaneBlender ver2 but they still haven't given me access although I upgraded on time for the free plugin offer?
I emailed OTOY about it... I've been waiting for days
I start to look like that famous grumpy cat now! Please help... where is my voucher?
EDIT : I looked around on the forum and find the url to go update.... it works!
P.S Live render view is a lot slower than it used to be but I guess we can't have it all
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Fri Sep 26, 2014 6:54 am
				by kaiwas
				grimm, thnx.
Is it possible to make FLAT hair and fur. (as grass)?

 
			 
			
					
				OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Fri Sep 26, 2014 7:07 am
				by JimStar
				kaiwas wrote:Is it possible to make FLAT hair and fur. (as grass)?
No.
 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sat Sep 27, 2014 10:41 pm
				by Synthercat
				
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sat Sep 27, 2014 11:02 pm
				by grimm
				Hi Jim, 
Another small bug, it looks like when you change the values in a falloff texture node the viewport in rendered mode does not update the image.  It show the text "updating materials" but doesn't restart the render.  Thanks,
Jason
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Sat Sep 27, 2014 11:53 pm
				by grimm
				Found another strange one.  When you pull in a material from the liveDB that uses a mix-material node, the texture inputs don't get connected correctly.  The first material output gets connected to the second material's "edges round" pin and the second material get connected to the first texture input on the mix node.
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Tue Sep 30, 2014 1:33 pm
				by kaiwas
				interesting thing
full size 1920x1080px.  
2000 samples 1h 30 min (100% crop)  
border render  
300 samples 10 min  (100%)

 
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Fri Oct 03, 2014 7:45 pm
				by Synthercat
				When I try to render an animation I get a "Error initialising video stream"
I tried opening "normal" blender and rendering the exact file (series of octaneproduced images) and
it worked on that, so it should be something wrong with our version of OctaneBlender
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Linux [TEST]
				Posted: Mon Oct 06, 2014 1:56 am
				by grimm
				When I have a animated emitter that is following a path and I set the mesh type to "movable proxy" the emitter power resets back to it's default value, or it gets set to something much smaller.  Does anyone else have this problem?  It's ok when set to "global".