Re: testing out dirts
Posted: Thu Nov 27, 2014 4:28 pm
looks pretty good .. but yeah..
- think about how octane works, this is similar to an AO channel, very much so ..
- try and combine the dirt shader with a noise shadow via multiply or similar - and use that to mix two materials
- or use two almost identical materials, and make the second material rougher version of the 1st one ... you just need to figure out how the materials behave, I'd get into this more if I had the time to explain.. but you're half way there.. there are probably a few ways to get the similar result
- think about how octane works, this is similar to an AO channel, very much so ..
- try and combine the dirt shader with a noise shadow via multiply or similar - and use that to mix two materials
- or use two almost identical materials, and make the second material rougher version of the 1st one ... you just need to figure out how the materials behave, I'd get into this more if I had the time to explain.. but you're half way there.. there are probably a few ways to get the similar result