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Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Wed Jun 17, 2015 5:24 am
by bepeg4d
you are welcome and let us know your experience

ciao beppe
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Wed Jun 17, 2015 1:29 pm
by r-username
interesting, i'm going to try today
thanks for sharing
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Wed Jun 17, 2015 7:13 pm
by Jorgensen
hi
i have searched but not found a solution :-/
what i would like to is
- create a serie of stereo images from different positions inside a project
- export the images to my iphone (or online?)
- insert the phone into the headset
- let the developer / owner view the different images
- let the developer change views without having to dismount the phone
i also ordered the bluetooth controller from homido - could it be used to change images?
i have not recived the headset, so i'm just in the procress of finding a workflow
so if anyone have any experience please feel free to share
thanks
jorgensen
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Wed Jun 17, 2015 10:49 pm
by r-username
Jorgensen wrote:
- let the developer change views without having to dismount the phone
long term you will be able to do this interactively with orbx/lua
(or unity3d/unreal now)
what I would do for right now is dump the interactive part, render all your views (stereo, over-under, 5000x5000) then make a stereoscopic movie (aftereffects/fusion) at 60fps.
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Thu Jun 18, 2015 7:48 am
by Jorgensen
hi r-username
thanks for your input.
your method of using aftereffects / fusion is interesting, but i don't have any experience with those programs.
but i found
https://itunes.apple.com/us/app/mobile- ... 20493?mt=8 which looks interesting and i have to test it when i recive the headset.
jorgensen
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Thu Jun 18, 2015 8:33 am
by Goldorak
Hi guys,
We have something working already that is pretty cool. In the ORBX app, you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page. This works with the content itself downloaded, but we are making the content downloadable live from a URL too. We're excited to push this out. It will be a big release, and should open the doors to everything the community has been looking to do in VR.
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Thu Jun 18, 2015 8:41 am
by Jorgensen
i'm just a dumb architect - so things need to be simple

....not even sure i understand what ORBX is.....
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Thu Jun 18, 2015 11:23 am
by r-username
Goldorak wrote:you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page.
sounds interesting, is this lua file similar to an xml file?
I think quite a number of people are familiar with photo, video and audio playlists in xml format and there are a bunch of apps and scripts to simplify the process of updating a xml playlist.
Jorgensen wrote:i'm just a dumb architect
don't buy it for a second, the fact that you are using Octane is a dead giveaway
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Thu Jun 18, 2015 5:35 pm
by Goldorak
r-username wrote:Goldorak wrote:you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page.
sounds interesting, is this lua file similar to an xml file?
I think quite a number of people are familiar with photo, video and audio playlists in xml format and there are a bunch of apps and scripts to simplify the process of updating a xml playlist.
Jorgensen wrote:i'm just a dumb architect
don't buy it for a second, the fact that you are using Octane is a dead giveaway
You can also use JSON for simple stuff and formatting, but that doesn't support user scripted events like Lua.
Re: Google Cardboard VR and OctaneRender™ 2.0
Posted: Mon Jun 22, 2015 6:15 pm
by Jorgensen
hi
i received my headset today. nice quality!
i wonder what is the best render size for a 3d stereoscopic side by side image?
(i see goldorak use 1136px x 640px - but that seems to be to small for 3d images)
i have tried 3000x1500, and it works ok, but i wonder if there is a optimal size, so it's not overdone, and not to grainy.
i need to make adjustment in mobile vr station some settings to get shaper images when using the headset, but the settings are a jungle :-/
but all in all, it gives a very nice feeling of the space - and i'm going to show it to the invester next week
ps. i'm using a iphone 5s.
pps. i have attached the camera settings
thanks
jorgensen