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Re: Calibrated camera/ Background plates / projection man ??
Posted: Thu Oct 16, 2014 6:38 pm
by renric
Thanks man just got it working right now as i wright this, love this render and the work you are putting into it
What's your workflow?
I am currently working on a project and using projection man.I have all the geometry setup using advanced render.
When using octane perspective projection or the camera mapping on the tag I get a different aspect ratio from AR. After fiddling a lot with the scale values on the Projection from the imageTexture node I get something close to the original, but I get 1-3px difference, not ideal.
I would appreciate if someone knows what I am doing wrong or there is any specific workflow.
Many Thanks
Re: Calibrated camera/ Background plates / projection man ??
Posted: Thu Oct 16, 2014 7:01 pm
by aoktar
renric wrote:Thanks man just got it working right now as i wright this, love this render and the work you are putting into it
What's your workflow?
I am currently working on a project and using projection man.I have all the geometry setup using advanced render.
When using octane perspective projection or the camera mapping on the tag I get a different aspect ratio from AR. After fiddling a lot with the scale values on the Projection from the imageTexture node I get something close to the original, but I get 1-3px difference, not ideal.
I would appreciate if someone knows what I am doing wrong or there is any specific workflow.
Many Thanks
is it possible to send me test scene?
Re: Calibrated camera/ Background plates / projection man ??
Posted: Thu Oct 16, 2014 9:30 pm
by renric
Hi Aoktar,
Many thanks for looking into the scene.
I stripped down the geo and textures and there is only the original plate.
I would appreciate to know what I am doing wrong.
Thanks again.
Re: Calibrated camera/ Background plates / projection man ??
Posted: Thu Oct 16, 2014 10:32 pm
by aoktar
Spent some time to fix. I hope this is better, teorically this is correct way. Also you can check "Cameramapping2.c4d" scene. I hope this would help to you