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Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Wed Sep 03, 2014 2:20 am
by Tugpsx
Here are a few images that I should have posted before.
Carrara Grass test
Carrara Grass test
Carrara Grass test
Carrara Grass test
Carrara grass test 3
Carrara grass test 3
Setting
Setting

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Wed Sep 03, 2014 2:23 am
by Tugpsx
More Carrara renders.
Breakfast
Breakfast
Breakfast 2
Breakfast 2

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Wed Sep 03, 2014 2:29 am
by Tugpsx
More octane for Carrara
Cooking Octane and Carrara
Cooking Octane and Carrara

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Wed Sep 03, 2014 2:40 am
by Tugpsx
More Octane Carrara goodness.
She had to go for she held the flag upside down.
Hold flag
Hold flag
PSP Black
PSP Black
PSP Black 2
PSP Black 2
PSP Black 3
PSP Black 3
PSP White testing Decals
PSP White testing Decals
PSP testing decals 2
PSP testing decals 2
PSP testing decals and displacement
PSP testing decals and displacement

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Wed Sep 03, 2014 8:01 am
by SciFiFunk
All excellent but Breakfast 1 and PSP Black 2 stand out to me.

Very crisp images also. :)

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Fri Sep 05, 2014 3:18 pm
by SciFiFunk
I've added a thread over on DAZ to cover my SHUTTLE ONE Spaceship.

Here is one image, I'll also post the animation here once it's done, but more pics over on DAZ (http://www.daz3d.com/forums/viewthread/46036/) or on the Facebook page (https://www.facebook.com/scififunk?ref=hl#_

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Sep 13, 2014 7:18 am
by Sighman
A couple of images from my large scene tests...

Loaded in ~500MB of GPU memory
Harpsburg by HowieFarkes
Harpsburg by HowieFarkes
Loaded in ~1500MB of GPU memory
Japanese Tea Garden by HowieFarkes
Japanese Tea Garden by HowieFarkes

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Sep 13, 2014 8:25 am
by SciFiFunk
If it's working with Howie's scenes that's a good start!

My episode 8 set (also to be used in a future episode) was 3.4 GB of CPU memory under Carrara Native. Not sure how that will translate to GPU memory as I've noticed Octane is pretty efficient at how it treats textures. I had to manually reduce texture size, dupes, polygons etc to make that one fit.

Also the Ennis house model will push replication to it's limit as it's just a ton of those Aztec blocks replicated all over the place.

Well done for getting this out at the weekend. Now I just have to persuade the wife that I need time on 3D over the weekend. Otherwise I'll get onto this on monday am.

Thanks again. This will make the world of difference to my efforts here. :)

Steve

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Tue Sep 16, 2014 5:16 am
by Sighman
Country Lane by HowieFarkes

This is the full scene loaded with no post. Rendered to 500 s/px (11 mins). It took 1842MB of GPU memory. Peek memory used in Carrara was around 5GB.

The trick to loading this scene is by unflattening the fir trees. The 'leaves' of a fir tree consists of hundreds of needles that have to be scattered over the tree. Flattening a fir tree (as is) makes the mesh too big to fit into GPU memory. Simply select each fir tree (there are only 3 in this scene), go to the Effects tab and uncheck the Flatten option. Needless to say that you cannot scatter the fir tree but, fortunately, this scene does not try to.
Country Lane by HowieFarkes<br /><br />Country Lane by HowieFarkes<br /><br />Country Lane by HowieFarkes
Country Lane by HowieFarkes

Country Lane by HowieFarkes

Country Lane by HowieFarkes

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Sep 20, 2014 7:23 pm
by Sighman
Making progress on movie textures...

The AVI was rendered using Carrara Native. The AVI was used as a texture for the planes which was then rendered as an animation in the plugin. The image sequence was then converted to an .mp4 using Photoshop.