Re: Octanelight overwrites Emission texture?
Posted: Sat Aug 30, 2014 4:23 am
1- emission amount changes with total area of faces. If you don't use objecttag, all polygons will be collected to a single mesh. So this will affect emission. Arealights are a kind of mesh with emission, but it is exported indivual meshes. Best workflow is to use a objecttag on emission geometries.
2-you should use displacement of mix material. Mix material ignores sub material's displacement.
3- there is really strange situation apart from 1 and 2. I'll check this.
2-you should use displacement of mix material. Mix material ignores sub material's displacement.
3- there is really strange situation apart from 1 and 2. I'll check this.