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Re: Birefringence
Posted: Wed Mar 16, 2016 7:29 pm
by nuno1980
Any help about my previous post??
Re: Birefringence
Posted: Sun Mar 20, 2016 11:37 pm
by nuno1980
Re: Birefringence
Posted: Mon Mar 21, 2016 2:23 pm
by bepeg4d
I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed

Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait

ciao beppe
Re: Birefringence
Posted: Mon Mar 21, 2016 2:58 pm
by nuno1980
bepeg4d wrote:I Nuno,
as already explained by FooZe a long time ago, there is not a multiple IOR option in Octane right now, so there is nothing that could be fixed

Let's see when OpenSL will be full supported if there will be some news in this aspect, but for now, you have to wait

ciao beppe
Ok.
Sphere looks to seem be true. But
cobbled oblique (and cube?) fake because the
extraordinary ray isn't supported (=is processed badly) but the ordinary ray is processed well.
What's OpenSL? I don't understand it.
Re: Birefringence
Posted: Mon Mar 21, 2016 3:30 pm
by bepeg4d
nuno1980 wrote:
What's OpenSL? I don't understand it.
Open Shading Language
ciao beppe
Re: Birefringence
Posted: Wed Mar 23, 2016 12:30 am
by nuno1980
See new manual
here.
The sphere rendered at double ior looks fake using current version of OR, sorry - but on tonight I've studied this PDF,

Re: Birefringence
Posted: Thu Jul 21, 2016 9:10 am
by nuno1980
New OR v3.1 will support birefringence due to the OpenSL added, ok??
Re: Birefringence
Posted: Tue Jun 06, 2017 12:09 am
by nuno1980
Birefringence is very important because by example:
clear plastic (not glass) material HAS phenomenally
cyan and
clear violet little visibled.

Re: Birefringence
Posted: Tue Jun 06, 2017 1:09 am
by Goldorak
nuno1980 wrote:Birefringence is very important because by example:
clear plastic (not glass) material HAS phenomenally
cyan and
clear violet little visibled.

I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).
Re: Birefringence
Posted: Tue Jun 06, 2017 8:27 am
by nuno1980
Goldorak wrote:I've wanted us to look into polarization of light at some point, and we'll try to see how far we may get with 3.1 OSL (as a first step in exposing some parts in the material system).
Good.
I'll upload video soon about my clear plastic (90% transmission)
tomorrow...
