Re: Stonemason buildings, minor problem
Posted: Mon Jun 30, 2014 9:40 am
Thanks for the suggestions guys.
Sadly no success yet, turning smoothing off (both in the plugin as well as in DS itself) for the building geometry had no effect at all.
Conversion to subD only made the triangles smaller, at the cost of ugly distortions because there are no edge loops to support the angular geometry.
Selecting 'Bilinear, Sharp Edges and Corners' kept those distortions to a minimum, but the result is unacceptable none the less.
So it appears that only a substantial modification of those objects in an external modeler could possibly help, not a solution for every user, and certainly not a great time saver! Again, LuxRender had no problems rendering these buildings at all.
I cannot imagine this is not a serious defect for people using Octane for rendering SketchUp geometry (and similar 'sparse' models), so I'll have a look in the forum sections for the other plugins to see if it is mentioned there at all. Finding a quick and simple fix would be nice too of course : )
Cheers!
Erik
Sadly no success yet, turning smoothing off (both in the plugin as well as in DS itself) for the building geometry had no effect at all.
Conversion to subD only made the triangles smaller, at the cost of ugly distortions because there are no edge loops to support the angular geometry.
Selecting 'Bilinear, Sharp Edges and Corners' kept those distortions to a minimum, but the result is unacceptable none the less.
So it appears that only a substantial modification of those objects in an external modeler could possibly help, not a solution for every user, and certainly not a great time saver! Again, LuxRender had no problems rendering these buildings at all.
I cannot imagine this is not a serious defect for people using Octane for rendering SketchUp geometry (and similar 'sparse' models), so I'll have a look in the forum sections for the other plugins to see if it is mentioned there at all. Finding a quick and simple fix would be nice too of course : )
Cheers!
Erik