Page 2 of 5
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 9:27 am
by kevinshane
Hi Mr.Karba
Found a little bug(not so sure if this is can be called a bug)
Now alembic animated can produce nice motion blur,which is great,but when motion blur duration is set to 1.0(default),it lose motion blur randomly(for example,in frame 20 obj has nice mb,but in next frame,it lose mb at all,but try next frame,the mb come back...)so in my test,when 4-5 frames,it will lose 1 frame motion blur!!
But if the motion blur duration is set to 2.0,everything works fine(although 2.0 produce too much mb wich is not what I want,I prefer 1.0!)

I am not sure if this is my mesh problem or the plugin bug! Has anyone happen like this??
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 1:12 pm
by jan kudelasek
Thanks for update Karba,
is it possible to change hair and fur material in octane interface now? I didn´t find how...
Thank you
Jan
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 1:39 pm
by merid888
thank you karba
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 1:41 pm
by Olitech
Karba wrote:
...unlimited textures.
Whaaaaaaaa!?
Best,
O
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 3:18 pm
by MistAjuliax
Hi Karba,
first thzanks for the great job, hair&fur are really great! When you said "no interactivity" do you mean that it is necessary to close and re-open octane viewport to see changes ???
I noticed that only tip color work in the material parameters is it a bug or limitation ?
Thnaks, regards.
julien.
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 3:45 pm
by nildoe
Karba this version Breaks Hairfarm...Hairs are not rendering anymore...what do i need to do? is it a bug?
Nildo
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 5:11 pm
by perro_abombao
Hi karba...I have this strange situation...last night I check this version and the new hair and fur support in max 2015 it works!!..but today, I install 2.01 in 2014..when press the bottom octane renderview port...nothing happened...after that I try with standard render button in max(first image)...when i check again max 2015 and crashes when i try to render ...I tired with other versions and works fine!!! I have a gtx670 and 780TI in my rig... max 2014 sp5, and 2015(today im rendering with 670 only)... regards

Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 5:48 pm
by j7th
nildoe wrote:Karba this version Breaks Hairfarm...Hairs are not rendering anymore...what do i need to do? is it a bug?
Nildo
Same problem with Ornatrix.
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 5:48 pm
by muski
perro_abombao wrote:Hi karba...I have this strange situation...last night I check this version and the new hair and fur support in max 2015 it works!!..but today, I install 2.01 in 2014..when press the botton octane renderview port...nothing happened...after that I try with standard render button in max(first image)...when i check again max 2015 and crashes when i try to render ...I tied with other versions and works fine!!! ihave a gtx670 and 780TI in my rig... max 2014 sp4, and 2015(today im rendering with 670 only)... regards

I got the same problem when opening a file that I wasn't aware that had been done in 2014 sp5 when my max was still sp3. Maybe this gives a clue on what may be happening.
Re: OctaneRender® for 3ds max® v2.01
Posted: Fri Jun 27, 2014 7:12 pm
by mykola1985
Karba, sometimes Octane viewport doesn't open.. it simply doesn't appear after i click 'open octane viewport', but after i restart max, it does appear!
might be a small bug