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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 10:49 am
by juanjgon
geo_n wrote:
Yep it was off. Any reason why this is off by default?
Also when I turned it on why is the render status saying MB disabled?
It is off by default because this feature can use a lot of GPU memory to store the vertex motion vectors in complex objects.
The MB in the render status is the old multipass motion blur. I should rename this text.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 12:40 pm
by geo_n
Thanks.
New issues.
While playing around with motionblur and mdd I got instant crash with this scene.
If the sphere 1 is unchecked in scene editor and you open ipr, lightwave crash. Checking or turning on sphere 1 will not crash lightwave.
Another issue is the sphere with mdd parented to the null is rendering wrong in octane.
Also when I open firefox, lightwave and octane become extremely sluggish. Doesn't happen with IE or chrome.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 3:50 pm
by juanjgon
geo_n wrote:Thanks.
New issues.
While playing around with motionblur and mdd I got instant crash with this scene.
If the sphere 1 is unchecked in scene editor and you open ipr, lightwave crash. Checking or turning on sphere 1 will not crash lightwave.
Another issue is the sphere with mdd parented to the null is rendering wrong in octane.
Thanks for report this crash.
The problem with this scene is that you need to disable the "Instance LW clones" option in the render target root node options panel. By default the plugin adds the Lightwave clones to the Octane scene as instances to save GPU memory and load the scene faster, but instances can't have independent deformations, so for example the MMD deformations doesn't work in clones.
If you disable this option the scene is going to work fine and without crashes, but anyway I need to fix the crash for the next release.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:26 pm
by juanjgon
geo_n wrote:
If the sphere 1 is unchecked in scene editor and you open ipr, lightwave crash. Checking or turning on sphere 1 will not crash lightwave.
The crash is fixed for the next release. Thanks for report it.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:33 pm
by geo_n
Thanks. How about wrong render? The spheres should be side by side.
Edit, I disablwd instance name nulls and the spheres now render side by side. Strange render still.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:37 pm
by juanjgon
geo_n wrote:Thanks. How about wrong render? The spheres should be side by side.
Edit, I disablwd instance name nulls and the spheres now render side by side. Strange.
I think that if you disable the "Instance LW clones" all works fine. As I say before, you can't use this features if the LW clones have deformations, like MMDs or bones.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:40 pm
by geo_n
juanjgon wrote:geo_n wrote:Thanks. How about wrong render? The spheres should be side by side.
Edit, I disablwd instance name nulls and the spheres now render side by side. Strange.
I think that if you disable the "Instance LW clones" all works fine. As I say before, you can't use this features if the LW clones have deformations, like MMDs or bones.
-Juanjo
Its not really a clone though. Its another sphere using mdd that is set to object space then parented to a null. The other sphere is keyframed and was the original sphere.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:48 pm
by juanjgon
geo_n wrote:
Its not really a clone though. Its another sphere using mdd that is set to object space then parented to a null. The other sphere is keyframed and was the original sphere.
Yes, but they have the same name, and the plugin thinks that they are clones.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Wed Jul 02, 2014 4:52 pm
by geo_n
Hmm..ok. Usually this is used for projectiles. Just duplicating a bunch of them which are parented to nulls is easy way. Thanks I'll do some more tests.
Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Jul 04, 2014 10:04 am
by juanjgon
New daily build available with the import "T" texture layers feature. Enjoy it
-Juanjo