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Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:08 pm
by Dom74
I have noticed that octane Max v2.0 render much slower than V1.55.
I've tested a scene with V1.55 at 2.2 Msamples/sec, the same scene with v2.0 drop down to 1.8/1.9 Msamples/sec.
Can someone confirm ?
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:10 pm
by anifex3D
It is out. The upgrade is 99 euro. Click on the Octane home page and it will take you right to the links to buy or upgrade.
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:25 pm
by anifex3D
I confirm. It looks like on the few scenes that I have tested, which were fairly complex that it is roughly 25% slower. However I did notice that adding displacement and rounded corners did not increase the render time much, if at all. Also the memory did not seem to go up at all with adding displacement which I don't know how that is possible even on the higher levels of detail. Still playing around, so all this is just early observations.
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:32 pm
by Dom74
anifex3D wrote:I confirm. It looks like on the few scenes that I have tested, which were fairly complex that it is roughly 25% slower. However I did notice that adding displacement and rounded corners did not increase the render time much, if at all. Also the memory did not seem to go up at all with adding displacement which I don't know how that is possible even on the higher levels of detail. Still playing around, so all this is just early observations.
Thank for your test, I hope this is just a kind of "not too nasty bug" that can be resolved.

Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:40 pm
by imensah
Any one find out how to save out render passes? Or is this just a feature for standalone version?
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:40 pm
by stratified
imensah wrote:Any one find out how to save out render passes? Or is this just a feature for standalone version?
Render passes is a feature for 2.x not 2.0.
cheers,
Thomas
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:41 pm
by Dom74
I guess it's not implemented yet.
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:41 pm
by anifex3D
Dom74 wrote:anifex3D wrote:I confirm. It looks like on the few scenes that I have tested, which were fairly complex that it is roughly 25% slower. However I did notice that adding displacement and rounded corners did not increase the render time much, if at all. Also the memory did not seem to go up at all with adding displacement which I don't know how that is possible even on the higher levels of detail. Still playing around, so all this is just early observations.
Thank for your test, I hope this is just a kind of "not too nasty bug" that can be resolved.

I agree a 20-25% hit in speed will not work if you don't need to use the new features in some scenes. I wonder if it could be that it is defaulting all objects to have motion blur with 2 samples. Could this have an effect on the speed of the scene?
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:45 pm
by Dom74
anifex3D wrote:Dom74 wrote:anifex3D wrote:I confirm. It looks like on the few scenes that I have tested, which were fairly complex that it is roughly 25% slower. However I did notice that adding displacement and rounded corners did not increase the render time much, if at all. Also the memory did not seem to go up at all with adding displacement which I don't know how that is possible even on the higher levels of detail. Still playing around, so all this is just early observations.
Thank for your test, I hope this is just a kind of "not too nasty bug" that can be resolved.

I agree a 20-25% hit in speed will not work if you don't need to use the new features in some scenes. I wonder if it could be that it is defaulting all objects to have motion blur with 2 samples. Could this have an effect on the speed of the scene?
it seems plausible
Re: Octane 2.0 Questions
Posted: Mon Jun 09, 2014 10:48 pm
by anifex3D
Just grabbed everything in the scene and shut off motion blur. It didn't change the scene or render speed at all since none of my objects were moving. So that is not it.