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Rendertime bug

Posted: Sat Jun 07, 2014 5:37 pm
by abeoctane
JimStar thank you very much for the Maya plugin update, I found a little bug that is not present in the 1.20a version, when you work with the IPR the render time keeps going and going and never stops even if the render finished, so If I left my render and leave for a second, is imposible to know what was the render time of the frame, please have a look at it, thanks. :)

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Sat Jun 07, 2014 10:32 pm
by ciboulot
Thanks Jimstar for this update. I can't fait to finish the ongoing production to test this new version!

One question. Do you know if there another shading and node rearrangement planned soon? ( next year or later)
I'm still running the 1.20a and Iknow that I will have to redo all my shaders.Will this long and painfull task will last? Is there any plan to change the shading procède again? For the 2.0 or later?

It is for my information, to know how I manage my studio's pipeline for the next 1-2 years.

thanks

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Sun Jun 08, 2014 11:00 am
by Vyoor
Did you check it on this version?
Well, you are right, it's working! I was checking wrong file path. My bad, sorry.

By the way, is there any way to check which version of plugin is currently installed? If not, will be very difficult for You to include this information somewhere, maybe in OctaneLive Account tab in render settings?
This is intended behaviour. GPU is working on your IPR, so all the swatches wait for the resources to refresh.
Ok, I understand.
I already wrote about it long time ago. Maya's issue, not plugin's. Moreover, this issue is still present during all the versions: Maya's plugin API easily allows to save any chosen 8-bit image type, but if the parameter "save to 16-32 bit" is given to the same function - it does nothing. So, I was forced to place some "stub" into this place which writes always 32-bit exr file by plugin's stub if any HDR format is chosen from Maya's formats list. I can't change this list adding e.g. "EXR 16" and "EXR 32" by standard Maya's API (it does not have standard means for it) - only by some ugly hacks. So, either you always have 32-bit if these HDR formats are chosen, or always 16-bit. There will be a lot of complaints if I change it to 16-bit only, so taking into account cheap disk memory - there is 32-bit chosen, awaiting for Maya's developers finally fix this bug...
I've never stumbled on this information. Now I know it's not so easy.

Thank you for support Jim :)

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Sun Jun 08, 2014 9:13 pm
by JimStar
Vyoor wrote:By the way, is there any way to check which version of plugin is currently installed?)
In standard for all plugins place: press the "Information" button in Plug-in Manager.

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Sun Jun 08, 2014 9:50 pm
by Digitaline
Nice work Jim, even if it's not a stable version it's a pleasure to work with this new version.

- There is a bug in the animation batch render with exr ouput (maybe with 8 bit too), all the frames are flipped.

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Mon Jun 09, 2014 1:53 am
by JimStar
prodviz wrote:The noise issue is still present in the PMC kernel.
What you mean by "noise issue", can you please explain? Or just point me to the post if it was explained somewhere...

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Mon Jun 09, 2014 5:39 am
by TBFX
Hi JimStar,

Nice to have you back ;)

This version seems fairly stable for me. All of the bugs I'd found in v1.33 - 2.3 seem to be fixed apart from the legacy octaneDiffuse shaders not being recognized, it would be great if that can be fixed as it makes it a bit of a pain to pull older files up to the new version but it's not an issue going forward.

I have found one new bug: Multiframe Motion Blur doesn't seem to be working, it appears to be rendering the subframes alright but something is wrong with the averaging back into the final frame.

The visibility controls all seem to be working well.

T.

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Mon Jun 09, 2014 9:19 am
by prodviz
JimStar wrote:
prodviz wrote:The noise issue is still present in the PMC kernel.
What you mean by "noise issue", can you please explain? Or just point me to the post if it was explained somewhere…
Hi Jim,

here's the original thread with a link showing the issue:
http://render.otoy.com/forum/viewtopic.php?f=28&t=39842

and this is the post by Oliveij which looks like the same thing:
http://render.otoy.com/forum/viewtopic.php?f=28&t=40311

cheers,

Steve

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Mon Jun 09, 2014 9:39 am
by JimStar
Thank you, I will check it.

Re: OctaneRender® for Maya® 1.55 - 3.1 Win [TEST]

Posted: Mon Jun 09, 2014 9:19 pm
by solomon
Hi JimStar, is this for real? I just saw a pop on the OTOY website that 2.0 is now available ~ see the attachment