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Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Fri Jun 06, 2014 8:28 am
by face
Ok, after some tests, it isn´t possible to use shader compounds when i use my existing functions.
The problem are the compound output ports. When the scripting name of a port is "out", i can´t get the target in which the port is connected.
The scripting name, is the name which you can rename inside the shader. The name shown from outside, is the port description.
comp1.gif
One solution i have tried, was to rename the ports with the help of the plugin.
But there i have the problem to do it when the renderer is running and the scene is locked.
To lock the scene is needed because it must be safe that no data is changed from outside when the renderer reads all in.
So a rename of the ports at this part of the render process, will cause a crash.

Now i have to rewrite my shader search routines because i think, it can´t be your job to check and rename all "out" ports.

Sorry for the delay,
face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Sat Jun 07, 2014 8:44 pm
by PeterCGS
I got some animated octane mix values that doesn't get update when rendering. Is there some way to force the renderpass to look at changed shader values (it is updated correctly when previewing each frame)?

/Regards Peter K

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Sun Jun 08, 2014 4:35 am
by face
PeterCGS wrote:I got some animated octane mix values that doesn't get update when rendering. Is there some way to force the renderpass to look at changed shader values (it is updated correctly when previewing each frame)?

/Regards Peter K
Have oyu more infos like wich version, is MB enabled or disabled and how you change the mix values?
Maybe you can show the render tree.

For now, there is now way to force a update.
I don´t like it because you or others will use it and i become no feedback that the shader check doesnt work ;)

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Mon Jun 09, 2014 10:29 am
by PeterCGS
Will send a render tree soon. Its only a animated octane mix node (using RC7 and MB enabled).. Btw, it seems skip rendered frames doesn't work anymore!

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Mon Jun 09, 2014 8:55 pm
by face
Ok, MB will cause this issue i think. Will try to solve it.
Thanks for the info with the skip rendered frames. will also try to solve it...

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Tue Jun 10, 2014 7:34 am
by face
Found the mix problem, have forgotten to update the rendertime in the shadersection ;)
Now it works...

face

Re: Octane for Softimage 1.02 RC7 [Current]

Posted: Wed Jun 11, 2014 6:57 am
by face
The skip rendered frames is also solved.
If you have multiple outputs, all files must be existing to skip the frame.

face