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Re: Creating grass in plugin?
Posted: Fri May 23, 2014 3:56 pm
by kavorka
Personally, i think grass geometry will look better than hair particles. I have seen people use hair particles for grass before and it never really works for me.
Re: Creating grass in plugin?
Posted: Fri May 23, 2014 10:15 pm
by RealityFox
Yah, I've seen some bad ones, but for short grass it doesn't look too bad. I also wonder if it will be more memory saving than using the modeled grass method. It would be be useful for scenes where grass isn't too noticeable as well.
Re: Creating grass in plugin?
Posted: Sat May 24, 2014 11:40 am
by ROUBAL
For my own,I use real (modelled) grass at short/medium distance, and texture in background. Texturing the ground also helps to use less grass tufts. I also use crossed billboards for plants and grass. They give good results at medium distance, but the amount of alpha planes slows down the render.
Re: Creating grass in plugin?
Posted: Wed May 28, 2014 4:12 am
by RealityFox
Thanks for the tip, I never would have bothered with ground texture (my bias is that it will look bad) but from far away I can see it being useful. At the moment though, I'm doing an architectural rendering and the grass wouldn't look good at the back as a texture. Not far away enough.
Re: Creating grass in plugin?
Posted: Sun Jun 29, 2014 10:44 pm
by Phantom107
I might have just the thing for you:
http://www.guusthissen.nl/scatter/

Re: Creating grass in plugin?
Posted: Mon Jun 30, 2014 1:49 am
by RealityFox
Interesting program. But I don't think I want to spend $40 a year on it yet. As much as Blenders scattering system could be improved a bit more I can deal with it so far. Looks like a really good program though, may give it a shot some day. The ray scattering intrigues me.
Re: Creating grass in plugin?
Posted: Thu Aug 07, 2014 7:35 am
by Phantom107
A heads up for you scatter people, I just released 1.5! It's packed with various new scattering features:
http://render.otoy.com/forum/viewtopic. ... 70#p197761
I don't know any specifics about Blender so if there is missing stuff I can look into getting that added in PS.