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Re: Genesis 2 - Conflit

Posted: Fri Jun 06, 2014 2:56 pm
by DrHemulen
Awesome, thanks, I didn't realize it was this flexible! This works really well.

Re: Genesis 2 - Conflit

Posted: Sat Jun 07, 2014 6:20 am
by DrHemulen
I don't know if you tried this, but you can actually apply a saved .duf material containing octane info to the geoshell, and then get that into octane by importing embedded data. That makes using your technique very fast.

I was hoping to go the other way as well: Save the geoshell material, apply it to a geografted model and then import embedded data. Doesn't seem to work though.

Re: Genesis 2 - Conflit

Posted: Mon Jun 16, 2014 2:22 am
by larsmidnatt
thanks all for sharing this info I will try it. I decided to try 1.2 again and quickly ran into the geo-graft issue. It's a bad issue that I hope is actually resolved one day but for now I'll try the work arounds listed here.

EDIT: Tried and ran into issues. figured out how to work around them, ran into more issues. Going back to 1.1 lol. thanks anyway.

Re: Genesis 2 - Conflit

Posted: Wed Jul 30, 2014 4:21 pm
by SiliconAya
Just added a section for new OcDS users to my geo-shell geo-graft workaround guide (http://render.otoy.com/forum/viewtopic. ... 87#p187620) on how to link materials to surfaces, as requested by a new user.