Page 2 of 2

Re: World coordinate space for mesh UV projection - PLEASE

Posted: Thu May 15, 2014 1:26 pm
by matej
face_off wrote:You can feed the new Random Color Texture (which is a random color between 0 and 1 for each instance) into any compatible pin, including rotations and scales in projection nodes. So I may provide a lot of what you need.
That sounds interesting, but does it persist? If I load a new .csv each frame, will color jump randomly? Or it will work only with .orbx format? Randomness is good but sometimes you want control & fixed values.

Re: World coordinate space for mesh UV projection - PLEASE

Posted: Wed Jun 25, 2014 6:52 am
by smicha
face_off wrote:You can feed the new Random Color Texture (which is a random color between 0 and 1 for each instance) into any compatible pin, including rotations and scales in projection nodes. So I may provide a lot of what you need.

Paul

So it actually failed to solve the problem. I'll PM Roeland.