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Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sat May 10, 2014 11:57 pm
by brasco
Really awesome Ahmet, thanks for the XP feature :)

I'm getting a problem that's randomly started, it was in the previous version too, all of a sudden all HDRIs are desaturated:
octanec_4d_1_53_1 hdri bug.jpg
Any ideas what causes it? I've tried using different HDRIs from different packs but same issue occurs, this is now in all files I setup, normal colour is fine everywhere else, it's just HDRIs.

cheers
brasc

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 12:02 am
by aoktar
brasco wrote:Really awesome Ahmet, thanks for the XP feature :)

I'm getting a problem that's randomly started, it was in the previous version too, all of a sudden all HDRIs are desaturated:
octanec_4d_1_53_1 hdri bug.jpg
Any ideas what causes it? I've tried using different HDRIs from different packs but same issue occurs, this is now in all files I setup, normal colour is fine everywhere else, it's just HDRIs.

cheers
brasc
can you put here? Did you checked a material with some texture in same scene?

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 12:11 am
by cyartist
This is great!!! Works well with X Particles! Excellent Job... Aoktar

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 12:26 am
by brasco
aoktar wrote:can you put here? Did you checked a material with some texture in same scene?
I can load an HDRI in to the Image Texture with it's Type set to "Normal", but "Float" loses all colour. Normal, keeps the colour, but that doesn't work with the Environment tag, and I assume the wrong setting for HDRIs, I've always set it to Float (I think!) :D
Screenshot 2014-05-11 01.14.20.png
Screenshot 2014-05-11 01.14.29.png
I'll send you the scene via PM

cheers
brasc

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 5:17 pm
by aoktar
brasco wrote:
aoktar wrote:can you put here? Did you checked a material with some texture in same scene?
I can load an HDRI in to the Image Texture with it's Type set to "Normal", but "Float" loses all colour. Normal, keeps the colour, but that doesn't work with the Environment tag, and I assume the wrong setting for HDRIs, I've always set it to Float (I think!) :D
Screenshot 2014-05-11 01.14.20.png
Screenshot 2014-05-11 01.14.29.png
I'll send you the scene via PM

cheers
brasc
Ok, your scene have 5 of 64bit textures. But gpu has a limit as 4. Problem is that. I'll put some control and messagebox for this situation.

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 6:46 pm
by Weezer
I didn't realise you'd added the X-Particles support in this release, I thought that was for later on. Works brilliantly here - thanks Ahmet!

Here's my latest work: 5 Million Oranges at Sunset...
Screen Shot 2014-05-11 at 19.58.30.png

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 7:17 pm
by brasco
aoktar wrote:Ok, your scene have 5 of 64bit textures. But gpu has a limit as 4. Problem is that. I'll put some control and messagebox for this situation.
Thanks Ahmet, I didn't realise there was a texture limit like that only thought it was limited by the amount of RAM.

Are the HDRIs caching in the GPU when I load them in and not clearing out after? I only have one HDRI in the Env tag and all other textures are 16-bit, does Octane see those as 64-bit/Float textures?

cheers
brasc

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 7:48 pm
by aoktar
@Weezer: Thx, but it's a teaser for users. I'll improve it soon.

@brasco: Pls check image. This is not a bug. On my gtx590 has 4 slot for rgb 16 bit images, you have 5. One goes to float 16bit.
remove one image, change your hdr to normal mode in sky. Restart render.

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 7:50 pm
by Weezer
It may well be a teaser, but it's a great one!

Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***

Posted: Sun May 11, 2014 9:23 pm
by brasco
aoktar wrote:@brasco: Pls check image. This is not a bug. On my gtx590 has 4 slot for rgb 16 bit images, you have 5. One goes to float 16bit.
remove one image, change your hdr to normal mode in sky. Restart render.
Ahh I see, thanks for the explanation! The 16-bit textures didn't really need to be, so I've dropped them to 8-bit and it's all fixed, thanks very much for checking it out.

cheers
brasc