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Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [TEST]

Posted: Wed Apr 30, 2014 6:12 pm
by kavorka
resmas wrote:Thanks Jim for the hard work. ;)

Just one question, when i export a camera animation, i set Animation Mode to "Camera Only", and i check the box "export alembic". The alembic file ok, but is created with geometry.

When i open it in OctaneStandalone it has all geometry pins - so i go to alembic file option and uncheck "load geometry" to have a camera animation alembic file.

Camera animations exported to alembic, from Maya have around 150kb. The alembic file exported from blender has 100mb, because it has geometry when I only want the camera parameters.

While blender is exporting the animated camera I can see that its reading/exporting geometry when I set to "Camera Only" and for 500frames it takes about 5 minuts, in Maya it take 5 secunds (no geometry export)

I'm I doing something wrong in the export process? :?

cheers
resmas
For now, move your camera to a separate layer and just export that layer, that is how I am getting around it.

Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [TEST]

Posted: Wed Apr 30, 2014 6:21 pm
by resmas
hello mate, i just found that now too :lol: :lol:

Thanks
resmas

Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [TEST]

Posted: Thu May 01, 2014 5:00 pm
by Natato
Too many materials in Octane standalone.

In Blender (Octane) not save animation ...
Even render.. :?

Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [TEST]

Posted: Thu May 01, 2014 5:49 pm
by Natato
Ah, ok .... There was no material Octane Blender, sorry.

Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [TEST]

Posted: Thu May 01, 2014 6:41 pm
by ROUBAL
@Natato : Tested your last blend file : exported two materials pins, 100 frames anim works fine.

Re: OctaneRender™ for Blender 1.52 - 4.7 beta Win [OBSOLETE]

Posted: Thu May 01, 2014 10:51 pm
by JimStar
Next version HERE.