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Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Posted: Sat Apr 26, 2014 10:55 am
by face_off
I found a bug in the plugin which was causing FlyThrus to only render the first frame. Pls download release 1.52.0.21 to rectify this.

Paul

Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Posted: Mon Apr 28, 2014 9:23 am
by Tipperz
Downloaded, installed and looks to now be working. Thanks for fixing this.

We're currently putting together a fly-through render of a large retail interior. I will post the results if possible but it is still a live project.

Regarding Bongo - Am I right in thinking that this isn't supported by Octane? We're currently working with the Rhino inbuilt animation tools but they are a little limited.

Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Posted: Mon Apr 28, 2014 10:28 am
by face_off
Am I right in thinking that this isn't supported by Octane?
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.

Paul

Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Posted: Thu May 01, 2014 12:01 am
by newske
face_off wrote:
Am I right in thinking that this isn't supported by Octane?
Each time you render a bongo frame in the Rhino render panel, the scene gets loaded into Octane - so the bongo animation gets rendered by Octane no problem.
Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?

Cam

Re: Camera Motion Blur in OctaneRender for Rhino 1.5

Posted: Thu May 01, 2014 12:26 am
by face_off
Out of curiosity (I don't actually have Bongo) does this also work with the "live meshes" and "use viewport geometry" - so you don't have to reload the whole scene every time?
I don't think that would work - because when the Rhino Render moves to the next frame, I don't think the plugin will get a "item has moved position" event. Ulitmately, I would expect in the long-term that the plugin would do a quick pass of the Bongo animation and pull out the transform changes for each mesh, and load those into Octane as an animation so you get object motion blur. But I'm waiting to see how vertex MB is implemented in Octane, since that might supersede the need for object MB.

Paul