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Re: 2.0 and Blender

Posted: Sun Mar 30, 2014 10:26 am
by ROUBAL
Thanks for the link ! Displacement at rendering time existed in Blender 2.49 (I have just tested) , but it was not subdivided, and so, was useless as the displacement modifier gave a better control.

Re: 2.0 and Blender

Posted: Sun Mar 30, 2014 10:45 am
by dionysiusmarquis
ROUBAL wrote: If it is Micro-Displacement, I would say yes, but I may be wrong. It may also add subdivision levels to the model at rendering time. I don't really understand the response of Abstrax :
Abstrax answered :
I guess it's what you would call "raster displacement", i.e. the placement is not done per vertex, but at a specific resolution in UV space (which is user specified).
Maybe it's something similar to this (at 0:19):

[youtube]http://www.youtube.com/watch?v=gcAsJdo7dME&t=0m17s[/youtube]

Re: 2.0 and Blender

Posted: Sun Mar 30, 2014 4:56 pm
by ROUBAL
YES ! It would be great ! Not much memory consuming.

Parallax Occlusion mapping is used in the preview window of Crazy Bump Professional, but it doesn't show relief on the edges. This demo of Silhouettes is impressive !

I found this one, also very nice :