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Re: Octane 2.0 and Rhino

Posted: Sat Apr 05, 2014 9:23 pm
by face_off
Network rendering - we would definitely use this in our studio and we have;
6 x GTX 770 3gb
2 x TITAN BLACK 6gb
2 x GTX 670 3gb

We do a lot of very large interior scenes and batch render with Badger so this would be an essential addition. Keep me posted!
Good to know. I have done some preliminary work on this, and Otoy have made it reasonably easy to implement - so the plan is to definitely add it to the Rhino plugin.

Paul

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 1:02 am
by face_off
HDRI and Sun combined.

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 1:10 am
by face_off
Displacement mapping.

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 1:11 am
by face_off
Random Color Texture

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 1:12 am
by face_off
AO Inforchannel

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 5:12 am
by face_off
I am looking at how Octane Stand Hair might be useful in the Rhino plugin (for rendering curves) - however I'm not seeing a viable use for it. The Rhino Curve Piping does a great job already of converting curves to geometry, so unless anyone has another use for Octane 2 Stand Hair in Rhino, I'll leave it off out of the plugin.

Paul

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 12:33 pm
by v-cube
Hello Paul,

it might possibly be interesting for creating grass covered surfaces (one of the old cgi problems...), since I do not know how this feature (hair) works in detail, I am not sure...
It would be e.g. great if you could use it to define a coverage for a given surface by the following parameters:

01- density (elements/square meter)
02- length (of the leaves)
03- random color component (this looks very interesting in your preview!)
04- random offset for one element (meters)
05- minimum distance of two elements
06- random angle offset (e.g. +-3 deg. for x and y and 360 deg for z)
07- random scale (length) modifier

many of these random modifiers are e.g. done with rhino plugins like "harmony"
by Thomas Anagnostou found here: http://www.rayflectar.com/Rhino/RhinoSc ... allery.htm

the goal would be to have a tool to create octane grass within the rhino application

just an idea...

best

Andreas


...


face_off wrote:I am looking at how Octane Stand Hair might be useful in the Rhino plugin (for rendering curves) - however I'm not seeing a viable use for it. The Rhino Curve Piping does a great job already of converting curves to geometry, so unless anyone has another use for Octane 2 Stand Hair in Rhino, I'll leave it off out of the plugin.

Paul

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 12:41 pm
by v-cube
... did I mention that all this 2.0 stuff looks amazing? I think the development of the rhino plugin is moving at an incredible pace!

Andreas

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 2:28 pm
by Bendbox
This all looks amazing!!!!! Wow! Especially the HDRI and Sun combo and the displacement mapping. Rhino's displacement mapping is ok, but it's kind of a pain to use, and slows down the rendered viewport as well. I'm really looking forward to using Octanes, I have a feeling it will be much more user friendly.

As for the hair -- I think as VCube mentioned, it depends on it's versatility. The Rhino curve piping is nice, but it's very limited. We can't make it have gravity, diversity, control density with texture's, make the hair strands taper to a point, etc. If the Octane hair has more robust features then I think it's a great addition. But if it will essentially look just like the Rhino curve piping then I'm not sure it's worth your time investment in implementing. I can see quite a few uses for hair in Rhino however -- grass, furry pillows on sofas (yes I've rendered these in arch vis pieces :) ), carpets, throw rugs, product vis shots with any animals, and even some product renders (I had to render furry boots once), etc.

Re: Octane 2.0 and Rhino

Posted: Thu Apr 10, 2014 11:34 pm
by face_off
Regarding Stand Hair......Octane supports rendering of a strand of vertices, and a width can be specified for each vertex of the strand. However that width either needs to be constant (in the Octane plugin settings), or come from Rhino - and I'm pretty sure Rhino has no provision for storing a hair width for each vertex of a strand.

Also gravity, length, randomness, etc needs for do done to the source Rhino curves prior them being loaded into Octane. Octane 2.0 is taking vertex strands and rendering them - it does not generate the strands - and that's where I wonder if Rhino has the functions to distribute the curves and then supply the info to Octane.

If anyone has a scene (done with Harmony?) which has lots of curves used as strand hair geometry, pls send it to me, and I'll take a closer look.

I found a "Hair" plugin for Rhino - but it generates 3d geometry rather then curves - so not relevant for Octane 2 hair support.

Paul