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Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Fri Mar 28, 2014 8:03 am
by Godstrike
Hi,
Just installed version 1.5 and have been doing some speed tests.
A scene that rendered at 39 Ms/sec on 1.2 and 1.1 now renders at 23 Ms/sec using direct lighting. Using path tracing the 1.2 and 1.1 versions render the scene at 13 Ms/sec, while 1.5 manages approx. 9 Ms/sec. I have loaded a wide range of scenes and 1.5 is consistently slower. I have the latest NVidia drivers installed (although the same results were present on an older driver before I updated). I have a 3GB 580 and a 1.28GB 570.
Anyone else seeing a similar drop in speed?
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Fri Mar 28, 2014 9:12 am
by alexos
2.0 looks nice enough, but I notice the "other" guys are all excited because they're finally getting limited region (heh!) so I wonder, Juanjo... Is the next version of the plug-in just going to accomodate the new features in Standalone, or are you planning to add some new, LW-related stuff? Or have you already reached the limit of what can be done there?
ADP.
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Tue Apr 01, 2014 10:25 pm
by juanjgon
FrankPooleFloating wrote:
[3] Can anything be done about the funkiness that happens with IPR when you have a high-res portrait (vertical) camera res? When you try to scale the IPR window, it goes full res.
This issue is fixed for the next release ... you only are going to need to enable the "Fix Asp" button before resize the vertical images.
-Juanjo
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Tue Apr 01, 2014 10:25 pm
by juanjgon
alexos wrote:2.0 looks nice enough, but I notice the "other" guys are all excited because they're finally getting limited region (heh!) so I wonder, Juanjo... Is the next version of the plug-in just going to accomodate the new features in Standalone, or are you planning to add some new, LW-related stuff? Or have you already reached the limit of what can be done there?
ADP.
There are a lot of things to do in the plugin side
-Juanjo
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Wed Apr 02, 2014 6:21 am
by Tommes
If I do a F10 and my Camera is set to 1920 by 1080 it Octane saves 1919 by 1079. Any clue?
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Wed Apr 02, 2014 8:37 am
by juanjgon
Tommes wrote:If I do a F10 and my Camera is set to 1920 by 1080 it Octane saves 1919 by 1079. Any clue?
Are you sure? ... Here all works fine. What file format are you using?
Anybody else have this problem?
-Juanjo
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Wed Apr 02, 2014 12:07 pm
by BorisGoreta
Do we know why only 2 scenes in the render-Q list get rendered and then it stops ? How can I use the night for rendering ? Network rendering setup ?
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Wed Apr 02, 2014 12:24 pm
by juanjgon
BorisGoreta wrote:Do we know why only 2 scenes in the render-Q list get rendered and then it stops ? How can I use the night for rendering ? Network rendering setup ?
I am not sure why Lightwave has this problem with the external render engines and renderQ ... this is a Lightwave issue, I am going to report a bug of this problem to the LW developers.
Currently for more than two scenes you should use LWSN. It is easy to configure, like working with the LW native renderer, and it works fine.
-Juanjo
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Fri Apr 04, 2014 12:30 pm
by Tommes
juanjgon wrote:Tommes wrote:If I do a F10 and my Camera is set to 1920 by 1080 it Octane saves 1919 by 1079. Any clue?
Are you sure? ... Here all works fine. What file format are you using?
Anybody else have this problem?
-Juanjo
Saving PNG-24. But will do more tests. I thought maybe more people should stumble upon this. But if not it may be an issue with my settings somewhere ... o.O
Re: OctaneRender™ for LightWave™ 1.5 - build 1.50.0
Posted: Fri Apr 04, 2014 1:54 pm
by vipvip
BorisGoreta wrote:Do we know why only 2 scenes in the render-Q list get rendered and then it stops ? How can I use the night for rendering ? Network rendering setup ?
Boris,
a batch command line rendering with LWSN ( as Juan said ) - with the creation of linked multiple *.bat files, is a solid solution: it autorise to add new files while rendering the current one(s): that's the only solution i use now for rendering big projects