Re: OctaneRender for Modo Beta 1.35 MacOSX [TEST]
Posted: Tue Mar 25, 2014 12:13 pm
I have updated the installer at the top of this thread with:
1.50.0.48
- Compiled against Octane 1.50
- Added Octane Camera option to use the Modo focus distance to set the Octane focus distance, and the Modo Fstop to set the Octane aperture
- Removed non-material LiveDB items from the downloadable LiveDb Presets archive (LiveDbPresets.zip)
- Fixed issue where moving a LivDb Octane Override prior to the workspace having been created was displaying a warning message
- IMPORTANT: Fixed issue where adding an Octane Override for a material in a subgroup of a material group was converting the wrong Modo material tag
- Initiating the plugin no longer flags the current scene as "changed", so if you exit Modo without making other changes, you will no longer be asked if you want to save the scene
- Added "Exporting Octane Scene...Pls Wait" message when exporting to OCS or ORBX
- IMPORTANT: Substantial reworking of the geometry loading system, so a mesh will only be loaded once, and shared between all the replicators and instances which use it. This has resulted in a faster load time, and reduces polygon count, but live updating is not working correctly yet. This has also fixed many issues related to ticking Incl Child Items on replicators. It also means replicators with a Group prototype now work.
- Plugin will now not load into any Modo build prior to Modo701 SP4.
- Changed the world of the warning given when you close the scene that is currently being rendered.
- Updated "About" graphic
- The progress dialog is now closed after you download the LiveDb materials via the plugin
- The shortcut downdrop to select the render camera has moved from the Octane Camera panel to the Octane Kernel panel, since changing the camera in the Camera panel was not updating the camera properties
- Saving default settings for the Kernel and Camera can now be done via a new button on the Kernel and Camera panels. I will implement the loading of these defaults in the next release. Defaults are saved to MyDocuments\Octane Defaults
Next on the list is a few animation improvements, proxy mesh support, loading of defaults and material conversion tweaks.
Paul
1.50.0.48
- Compiled against Octane 1.50
- Added Octane Camera option to use the Modo focus distance to set the Octane focus distance, and the Modo Fstop to set the Octane aperture
- Removed non-material LiveDB items from the downloadable LiveDb Presets archive (LiveDbPresets.zip)
- Fixed issue where moving a LivDb Octane Override prior to the workspace having been created was displaying a warning message
- IMPORTANT: Fixed issue where adding an Octane Override for a material in a subgroup of a material group was converting the wrong Modo material tag
- Initiating the plugin no longer flags the current scene as "changed", so if you exit Modo without making other changes, you will no longer be asked if you want to save the scene
- Added "Exporting Octane Scene...Pls Wait" message when exporting to OCS or ORBX
- IMPORTANT: Substantial reworking of the geometry loading system, so a mesh will only be loaded once, and shared between all the replicators and instances which use it. This has resulted in a faster load time, and reduces polygon count, but live updating is not working correctly yet. This has also fixed many issues related to ticking Incl Child Items on replicators. It also means replicators with a Group prototype now work.
- Plugin will now not load into any Modo build prior to Modo701 SP4.
- Changed the world of the warning given when you close the scene that is currently being rendered.
- Updated "About" graphic
- The progress dialog is now closed after you download the LiveDb materials via the plugin
- The shortcut downdrop to select the render camera has moved from the Octane Camera panel to the Octane Kernel panel, since changing the camera in the Camera panel was not updating the camera properties
- Saving default settings for the Kernel and Camera can now be done via a new button on the Kernel and Camera panels. I will implement the loading of these defaults in the next release. Defaults are saved to MyDocuments\Octane Defaults
Next on the list is a few animation improvements, proxy mesh support, loading of defaults and material conversion tweaks.
Paul