Re: Can you render Blender hair animations in OR?
Posted: Thu Mar 20, 2014 8:15 am
Hello again, and thank you so much for your efforts and links! I'm sure this is totally easy, but I still can't seem to wrap my head around it.Saramary wrote:You don't need to convert any objects into hair at all, instead of this you can use PS and save memory of your computer.

Here's what I did:
1) I created two similar objects, A and B.
2) I applied hair to B, assuming this would be the source object. (I also checked 'Scatter' in Object Data/Octane Properties, as well as in Render/Render.)
3) Nothing happened, rendering-wise.
4) I looked at Jim's image, the one you linked to here:
http://render.otoy.com/forum/download/f ... &mode=view
5) It differed from my settings, so I changed my default 'Path'-setting in the Particles Tab to 'Object', in order to match Jim's settings.
6) Then I experimented with using either A or B in the Parent Field and in the Dupli Object Field.
7) Suddenly B - the source, not the object - was indeed rendered with some kind of structured material on it, and it didn't matter if I changed the object in the Parent Field or the Dupli Object field. But the rendered image did not look like hair at all. It looked like a... brain.

8) I changed the hair settings a bit and enabled Children, using a rather low number.
9) Blender almost stopped responding and the NVIDIA driver crashed because of a 'time out'.
Later, the PC (i7-4820K, 16GB RAM, 2xTitan) crashed. I've never experienced that before.
I looked a bit more at Jim's screenshot to compare it to my settings. It turns out I don't have a Rotation Tab or a Physics Tab under Particles settings, I don't know why...