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Re: Shadow catcher weirdness
Posted: Tue Mar 11, 2014 7:45 am
by gordonrobb
Sorry, forgot to get back to you.
Ray Epsilon had not been changed.
Re: Shadow catcher weirdness
Posted: Wed Mar 12, 2014 5:02 am
by Tommes
Today I tried to export a scene with this behavior and I couldn't reproduce it. Don't know why. Now the Light isn't casting any shadow anymore o.O
Re: Shadow catcher weirdness
Posted: Wed Mar 12, 2014 9:05 am
by juanjgon
I am going to try to reproduce this issue. Anyway in few days I want to relase a new beta that perhaps could fix this problem because it use a new Octane core libs.
-Juanjo
Re: Shadow catcher weirdness
Posted: Mon Mar 17, 2014 10:47 am
by gordonrobb
juanjgon wrote:I am going to try to reproduce this issue. Anyway in few days I want to relase a new beta that perhaps could fix this problem because it use a new Octane core libs.
-Juanjo
It is now fixed. Well done!
Re: Shadow catcher weirdness
Posted: Mon Mar 17, 2014 4:42 pm
by polxuriach

I tried it with an hdri environment. And I had no problems with shadows, using a diffuse material to the ground.
Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really real

Re: Shadow catcher weirdness
Posted: Mon Mar 17, 2014 7:35 pm
by gordonrobb
The problem was only there if you had emissive surfaces in the mesh. But it's fixed now anyway.