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Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 1:15 pm
by rodrigotrovao
standard hair and fur AND hairfarm.
Should be added for standard first, because its native. After, other hair tools.

Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 3:21 pm
by datmixx
I use mainly HairFarm!

Already thank's!!

Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 4:28 pm
by MistAjuliax
Hair&fur and Hairfarm.
Implement Hair&fur first and then, Hairfarm or ornatrix would be great. Ornatrix is less expensive than Hairfarm, but Hairfarm is so easy to use, to "sculpt" hair, and fast to render ...

Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 5:43 pm
by visionmaster2
hairfarm !!
:)

Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 7:22 pm
by JuM
3dsMAX's own hair and fur and HairFarm of course:)

Re: Hair&Fur tools you use

Posted: Fri Jan 17, 2014 9:51 pm
by mikebkastro
Hair and Fur from 3DS Max with dynamics it would be great!

Re: Hair&Fur tools you use

Posted: Sat Jan 18, 2014 1:31 am
by ch0pper
hi guys i got email back from hair-farm there are quite happy to support us !

Their answer was this



Thank you for your interest in Hair Farm. Your character work is really impressive. It seems like you would certainly benefit from a powerful hair tool like Hair Farm.

Octane does not have direct support for Hair Farm, but you can export hair data from Hair Farm as a spline object or poly object and render using octane. In particular, you can use one of the hair conversion (HairTo) modifiers (HairTo Splines), HairTo Poly, HairTo PolyStrips, or HairTo Instances) or utilities (Hair to Spline Object or Hair to Poly Object). All of these would convert hair strands to a standard object format of 3ds Max, so you can use any tool to export the data..


Also, you can contact octane developers and ask them to provide support for Hair Farm. We have an SDK for renderer developers and it should be quite easy for them to support Hair Farm. This is indeed how V-Ray and Maxwell Render supports Hair Farm.

Best Regards,
Cem Yuksel[/color]



Image


so they are quite happy to give Hair Farm. support to OTOY and SDK for renderer developer

Re: Hair&Fur tools you use

Posted: Sat Jan 18, 2014 7:48 am
by suvakas
With all those great plugins out there..could you still consider adding support for built-in hair tools ?
Hairfarm costs 700-800$ and I don't want to be forced to buy one only because Octane plugin is not supporting standard Max features.

Suv

Re: Hair&Fur tools you use

Posted: Sat Jan 18, 2014 8:44 am
by mikebkastro
suvakas wrote:With all those great plugins out there..could you still consider adding support for built-in hair tools ?
Hairfarm costs 700-800$ and I don't want to be forced to buy one only because Octane plugin is not supporting standard Max features.

Suv

Indeed!

Re: Hair&Fur tools you use

Posted: Sat Jan 18, 2014 8:54 pm
by JuM
if we must choose one hair&fur tool it should be the max's standart hair&fur tools.