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Re: test composites
Posted: Mon Jan 06, 2014 7:35 pm
by vedushi
Hi,
why Im getting such a bad result? Look at the shadow. In PS it doesn't look different.
There is no dark shadow or AO under the car as it should be.
I am using Octane for Cinema 4D. Beta 1.00 RC1 SDK 1.2
is it a bug?
Re: test composites
Posted: Tue Jan 07, 2014 8:54 am
by MaTtY631990
Tugpsx wrote:Do you mind posting your environment settings. Here is the test but there is a light-plane casting the shadow since if I recall HDRI don't cast shadows, reflections yes but shadows no.
I like your dust layer too was that done in post.
The attachment BikeCapture.JPG is no longer available
Yes, as kavorka mentioned the hdri will cast shadows and reflection all at once such as the shadow from the bike is coming from nearest direct light on the wall. When I load hdri only setting for the environment I change is gamma to a value of 1. Also nothing was actually done about dust, it is simply ground color reflected on to tire and the overall gamma lifted slightly in photoshop. I probably can more realistic texturing to the tires.
Here is screenshot
In render view the background is hdri environment not photo in viewport.
Re: test composites
Posted: Tue Jan 07, 2014 9:06 am
by MaTtY631990
vedushi wrote:Hi,
why Im getting such a bad result? Look at the shadow. In PS it doesn't look different.
There is no dark shadow or AO under the car as it should be.
I am using Octane for Cinema 4D. Beta 1.00 RC1 SDK 1.2
is it a bug?
Are you using latest octane for c4d release and does it have latest features such as the object properties (camera, shadow etc).
What render kernel are using.
Re: test composites
Posted: Tue Jan 07, 2014 11:31 am
by gordonrobb
This looks great. I've really been struggling to find good HDRIs. They all look good, but there are few out there good enough to cast shadows.
Since you both seem to have this image, can I ask is this a readily available HDRI? and if so, where.
Re: test composites
Posted: Tue Jan 07, 2014 1:18 pm
by MaTtY631990