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Re: Grimm's take on the turntable anim script
Posted: Tue Dec 24, 2013 2:21 am
by pixelrush
Well it needn't be anything too fancy but we can make something more elegant/flexible/interesting than the stock revolve I think.
I think a scrub preview capability would be handy. I suppose it would be natural to combine this 'turntable' script capability with sun transit for some pretty cool viz out of the box, as it were.
This would be good to use for marketing and a useful tutoring series for the use of Lua.
You know, 'Octane coders and artists combine ideas and imagination to produce Octane viz script'.
I did mention previously better capabilty would be useful for do it yourself live tours for architecture clients. Most likely there are other neat possibilities and working inside Octane you can hone things by repetition easily.
Anyway we see where this wee experiment takes us.

Re: Grimm's take on the turntable anim script
Posted: Tue Dec 24, 2013 3:27 am
by Tugpsx
Very nice update, thanks for sharing. Since you couldn't put tool tips on the labels you could add tips to the boxes used for the values.
Re: Grimm's take on the turntable anim script
Posted: Tue Dec 24, 2013 4:51 pm
by r-username
roeland wrote:The thing is, for most people it is easier to make some camera path in a 3D-application and export it. Even if we would add some functionality for this, we wouldn't be able to compete with those 3D apps. But with scripting this is definitely possible.
I can't speak for most people, but I can lay out my experiences and reasons for having camera animation tools in octane:
- It is quite common that I don't see my full scene with all obj files until I'm in octane.
- Not all 3d programs support octane cameras. Both styles of panoramic views (spherical/cylindrical) and orthographic, are a perfect example, no way to preview animation in the source 3d app.
- Not all 3d programs export .abc files and I get the sense the process is not without issues.
I think the following would be the most common, or 80% of all motion shots:
- Pan (rotate cam) and Pan/Truck (move cam left and right)
- Tilt
- Dolly
- Pedestal
- Arc (turntable)
(more advanced)
- Handheld
- Path
thanks again to the updates.
Re: Grimm's take on the turntable anim script
Posted: Sat Dec 28, 2013 9:53 pm
by stratified
great work! We love to see people having fun with scripting.
cheers,
Thomas
Re: Grimm's take on the turntable anim script
Posted: Sun Dec 29, 2013 4:50 am
by grimm
Thanks Thomas, it's been real fun so far.

A new version has been added on the first post (V0.4).
Re: Grimm's take on the turntable anim script
Posted: Sun Dec 29, 2013 10:03 am
by Tugpsx
Really nice, this is turning out to be an awesome adventure for you. Thanks for sharing.
May I suggest a preview checkbox that when selected will enable the render button also a note added above the output path to say If left BLANK will render "Live Preview"
This would be a similar function as the now modified original script.
Looking forward to more goodies.
Re: Grimm's take on the turntable anim script
Posted: Mon Dec 30, 2013 4:34 am
by grimm
Tugpsx that's a good idea, but I would probably just add a "Live Preview" button with maybe a samples/px slider so you could set a different value from the main slider. This way you could set the samples really low for a fast preview, 20 would probably be a good value I think.
A new version is done (V0.5) and attached to the first post.
Re: Grimm's take on the turntable anim script
Posted: Mon Dec 30, 2013 6:47 am
by Tugpsx
Wow this is turning out to be an awesome add-on. Thanks for sharing.
Re: Grimm's take on the turntable anim script
Posted: Mon Dec 30, 2013 10:45 am
by bepeg4d
wow. thanks grimm, the render target popup is fantastic

i've got this error message if i click the load button:
maybe because my lua folder is on an external hd
ciao beppe
Re: Grimm's take on the turntable anim script
Posted: Mon Dec 30, 2013 7:45 pm
by grimm
Hi bepeg4d,
Have you clicked the save default button before this? I need to add a check to the script that makes sure that there is a file to load first and popup an error message. Sorry about that.
Jason