Page 2 of 2
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Wed Jan 08, 2014 10:23 am
by johnb4467
solomon wrote:I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the texture maps ...
This has been a sticking point for me as well...is there a particular reason why this is the case in the Maya plugin?
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Mon Jan 20, 2014 1:26 pm
by tailorstore
I'm unable to even use this one. Installation works fine but when Maya tries to load it gives me a "Cannot find module" error.. Why? :/
Posted: Mon Jan 20, 2014 7:14 pm
by JimStar
In what moment do you get the error message? Can you show some screenshots of this error?
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Mon Jan 20, 2014 8:35 pm
by solomon
@Jimstar ~ is there hope of fixing the texture connections so when I hit convert materials to Octane, that Maya retains the path in the diffuse slot ~ so I don't have to relink every single texture map?
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Tue Jan 21, 2014 3:04 pm
by kurtjn
solomon wrote:@Jimstar ~ is there hope of fixing the texture connections so when I hit convert materials to Octane, that Maya retains the path in the diffuse slot ~ so I don't have to relink every single texture map?
I've had this issue too since the beta and I'm not sure if this can be fixed with Maya's current SDK. It's very frustrating, I hope it can be fixed.
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Tue Jan 21, 2014 9:12 pm
by bymak
solomon wrote:I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the texture maps ...
+++1
Re:
Posted: Mon Jan 27, 2014 8:05 am
by tailorstore
JimStar wrote:In what moment do you get the error message? Can you show some screenshots of this error?
I get this error. For some reason the message is in Swedish (even tho nothing else is) but it says "Unable to find module"

Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
Posted: Thu Feb 13, 2014 5:37 pm
by kurtjn
Hi Jim is it possible that you could implement drag & drop for custom nodes/networks from Octane standalone to Maya's hypershade work area? I've created some advanced projects in Octane standalone but I don't see a way how I can get my custom node networks transported to Maya.. I don't see any export options for custom node networks or saving them as pre-sets in both Octane and the plugin.
Although we can export Material Networks .orbx files from Octane Render I can't import this file type into the hypershade window. Since the Octane Plugin shows a list of possibilities in the hypershade menu on your left, it would be very convenient if the material list & a custom Material list could show below where the Octane options of: materials, nodes, textures, transformations, emissions etc, select custom saved networks etc.
Am I missing something? is there a way to save and access custom networks in Maya/Octane or import them? I'm still keen on the idea of drag & drop from Octane into Maya.
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
Posted: Tue Feb 18, 2014 10:50 pm
by JimStar