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Re: PSO-1

Posted: Wed Sep 22, 2010 8:55 am
by matej
Thank you, acc24ex.

I'm still not used much to NURBS modelling, so I seldom use it. Blender is not exactly powerful in that aspect, I think. But polygon modelling can be pretty fast in Blender and this model would be done faster if I had drawings to work with. I really cant say how much time it took, because I was doing a little of it every day for a month or so... Probably more time than the model is worth. :) It's also only a part of the rifle I'm doing:
vss.F17.jpg
As for CAD packages, I don't doubt that they could come handy, but I haven't worked with any such tools yet. Autocad is way too expensive, and I'm on Linux - which is the most limiting factor here. Do you happen to know any CAD tools that could be applied here, work on Linux and preferably don't cost like a second hand car? :)

Re: PSO-1

Posted: Wed Sep 22, 2010 7:22 pm
by emer_pl
Brilliant.
At first I've thought that I was looking at reference photos.
Now I'm speechless.

Re: PSO-1

Posted: Thu Sep 23, 2010 12:24 am
by ROUBAL
Very nice modelling and rendering ! Great work !

Weapons and their accessories as well as photo cameras, watch mechanism and some measurement instruments are very intersting object for modelling, because they require plenty of details and much attention to textures.

Very nice piece ! ;)

Re: PSO-1

Posted: Thu Sep 23, 2010 5:15 pm
by acc24ex
matej wrote:Thank you, acc24ex.

I'm still not used much to NURBS modelling, so I seldom use it. Blender is not exactly powerful in that aspect, I think. But polygon modelling can be pretty fast in Blender and this model would be done faster if I had drawings to work with. I really cant say how much time it took, because I was doing a little of it every day for a month or so... Probably more time than the model is worth. :) It's also only a part of the rifle I'm doing:
As for CAD packages, I don't doubt that they could come handy, but I haven't worked with any such tools yet. Autocad is way too expensive, and I'm on Linux - which is the most limiting factor here. Do you happen to know any CAD tools that could be applied here, work on Linux and preferably don't cost like a second hand car? :)
No not autocad it is just overrated and mega-complicated, something like Solidworks, but I am saying only beacuse I learnt it a few weeks ago.. and there are a lot of stuff that could make modeling life easier, like those screws and engineering stuff, it really tries to make your life simpler :), still if you managed to do such excellent work with polygons, I think you would destroy it with NURBS.. Try to use MoI, it took me a day to learn it.. and polygons.. man those are a mess when I want to do something exact - for me anyway.
Still if you did this with polygons, only by looking at some drawings without real dimensions, it's really great work, I know how complicated it can get when you don't have the right feel for dimensions, and I think you got it because this work looks pretty accurate.. and you don't need more than that..
anyways.. don't know of packages running on linux.. but still, your work looks pretty awesome, so just keep on doing it like you do it, time is obsolete

Re: PSO-1

Posted: Sat Sep 25, 2010 3:30 pm
by matej
Hi guys, thank you for your comments!

acc24ex, thanks for the input! That MoI looks like a nice tool, and it's not very pricey... I'll see if the trial version can be run under WINE.

Here's a little low-res update, before I do the final render. Still I need to tweak some materials and add some minor things...
pso1.wip2c.jpg

Re: PSO-1

Posted: Fri Oct 01, 2010 5:33 pm
by matej
I had to test today's v5 update on something... :D
pso1_wip3b.out.jpg
(the 'floor' texture tiling is too obvious, need to retouch it)